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  • | Flavor = An enemy is employing non-lethal tactics against you in order to avoid killing you. That might not be good. ...less, you stop taking damage at zero hit points, and can no longer suffer damage while this condition is in effect (with one exception; see below).
    2 KB (291 words) - 21:41, 16 January 2020
  • | Effects = The first attack you make this round deals only half its normal damage. If the attack has non-damaging effects, they are still resolved normally. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (153 words) - 19:23, 1 April 2023
  • | Effects = Each of your attacks deals only half damage (rounding down). If any of your attacks have non-damaging effects, they are ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (162 words) - 20:07, 26 August 2023
  • ...he also takes a -4 penalty to armor class and takes 2 points of Non-Lethal Damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied ...effect, the character must make a successful Will save (DC 10 + points of damage taken since his last action) at the start of his next turn.
    6 KB (1,058 words) - 16:15, 16 January 2020
  • ...mage. Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied. If the attack deals any non-damaging e | Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from th
    1 KB (200 words) - 14:44, 31 December 2019
  • Characters that catch fire gain the [[Burned]] condition, suffering damage each round depending on the source CR (challenge rating) that caused the fi Items worn or carried by a burning character are not subject to damage from the fire, unless the GM declares otherwise.
    1 KB (201 words) - 17:46, 1 January 2020
  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (260 words) - 09:29, 2 June 2019
  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (260 words) - 09:26, 2 June 2019
  • Low Blow(Ex): +1d6 HP damage per hit with light or smaller weaps Ugly Strike(Sp): +1 Str damage per strike with light or smaller weaps, once per round(pick before rolling
    5 KB (805 words) - 18:29, 1 January 2020
  • ...amage]] of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases. ...es besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
    1 KB (140 words) - 20:01, 26 March 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (426 words) - 11:54, 20 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (426 words) - 19:41, 1 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (424 words) - 19:41, 1 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (426 words) - 11:55, 20 April 2019
  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    995 bytes (128 words) - 13:20, 19 October 2020
  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    995 bytes (128 words) - 13:14, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    988 bytes (129 words) - 13:19, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    986 bytes (129 words) - 13:13, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    981 bytes (129 words) - 13:12, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    983 bytes (129 words) - 13:19, 19 October 2020

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