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  • | Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | Add-Feat-1|
    28 KB (2,873 words) - 18:18, 14 May 2022
  • ...result, prowlers can only wield one-handed weapons (unless they gain some feat or ability that allows them to wield a two-handed weapon with one hand), an ..., and if you decide you want them, they must be selected using your normal feat selection.
    68 KB (10,131 words) - 02:18, 5 March 2024
  • <!-- Just the feat name; will be autolinked, and ShortDesc added --> ...night may re-inflict Touch of the Grave again, if they hit again after the synergy is triggered and the foe still survives.
    73 KB (8,316 words) - 11:23, 10 October 2022
  • ...fective, if players (or monsters) can pull off the timing correctly. If a synergy requires some specific severity of condition (i.e. moderate or strong), it ...er of successes required. The most common group skill check is a shared [[stealth]] check, with a target DC of an [[Skill DC|Average difficulty]], based on t
    76 KB (13,193 words) - 16:51, 29 August 2023
  • ...omponent. Command Word items require the user to speak aloud, which breaks Stealth, but they do not provoke (unless the item says they do). Use-Activated item : At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the pl
    125 KB (21,167 words) - 16:12, 2 March 2024