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  • [[Category:Epic Path]] An elemental is a being composed entirely from one of the fundaments, though the most commo
    407 bytes (59 words) - 18:47, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (176 words) - 17:03, 10 March 2016
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (237 words) - 03:05, 13 May 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (202 words) - 23:26, 9 June 2014
  • [[Category:Epic Path]] :* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not
    827 bytes (114 words) - 18:57, 28 May 2021
  • Well, here it is. ...often than not, the players, being independant and smart, take a different path.
    1 KB (231 words) - 15:20, 30 October 2013
  • [[Category:Epic Path]] An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities
    825 bytes (114 words) - 19:54, 31 July 2018
  • : <small>'''''Disambiguation:''' Deflection Bonus does not exist in Epic Path. Shield Bonus and Shield Enhancement Bonus take its place.''</small> A shield bonus is added to a character's Armor Class (AC), and stacks with other kinds of bon
    924 bytes (155 words) - 13:18, 6 August 2019
  • [[Category:Epic Path]] ...of touch which would detect them. In all such oddball cases, the referee is encouraged to rule in the interest of fun.
    900 bytes (139 words) - 06:32, 6 February 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (527 words) - 14:59, 22 April 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (431 words) - 02:49, 3 June 2014
  • [[Category:Epic Path]] A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
    1 KB (148 words) - 19:54, 31 July 2018
  • ...uares, each square is considered to be 5 feet of movement, so your speed/5 is the maximum number of squares you can move with a normal move action. You can move in any direction, as long as the square you wish to move into is not blocked, though difficult or impeded terrain may alter the cost to move
    4 KB (636 words) - 15:26, 30 December 2021
  • [[Category:Epic Path]] ...atterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abiliti
    1 KB (157 words) - 19:54, 31 July 2018
  • [[Category:Epic Path]] ...dinary ability to see with no light source at all. The weakest darkvision is only capable of seeing out to 10 feet, while the strongest darkvision can s
    1 KB (166 words) - 16:30, 19 August 2019
  • [[Category:Epic Path]] A fey is a creature with supernatural abilities and connections to nature or to some
    1 KB (164 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t additional knowledge skills specific to their campaign world. While this is fine and can add some interesting color to a campaign, GM's are advised to
    3 KB (452 words) - 22:17, 18 January 2020
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    2 KB (404 words) - 22:26, 11 August 2014
  • [[Category:Epic Path]] ...y character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not ind
    1 KB (174 words) - 18:48, 28 May 2021
  • [[Category:Epic Path]] ...even though it would seem like those would be 'monster types'. But in Epic Path we have defined the 'nuts and bolts' of monsterhood in great detail in the
    6 KB (987 words) - 19:16, 28 May 2021

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