Spells: Difference between revisions

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=====Clarifications: Saving Throws and Illusions (Disbelief)=====
=====Clarifications: Saving Throws and Illusions (Disbelief)=====
::Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. This is exactly similar to making a perception check versus an invisible creature. IE, unless the creature involved is actively spending actions to carefully and deliberately examine the illusory effect, it is undetectable as an illusion.  If a player wishes to make such an active perception check, this muct be announced. Players who want to always be making perception checks certainly can, but this QUICKLY become a tiresome process for everybody involved.  Referees are encouraged to allow or disallow such behavior as they wish, with an emphasis on 'disallow'. Illusions fool you. That's what they do.
::Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. This is exactly similar to making a perception check versus an invisible creature. IE, unless the creature involved is actively spending actions to carefully and deliberately examine the illusory effect, it is undetectable as an illusion.  If a player wishes to make such an active perception check, this must be announced. Players who want to always be making perception checks certainly can, but this QUICKLY become a tiresome process for everybody involved.  Referees are encouraged to allow or disallow such behavior as they wish, with an emphasis on 'disallow'. Illusions fool you. That's what they do.


::A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. Shadows remain as real as ever, with subtle 'wrongnesses' that make them obviously unreal, but potent anyway.
::A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. Shadows remain as real as ever, with subtle 'wrongnesses' that make them obviously unreal, but potent anyway.

Revision as of 14:14, 5 August 2018