Spells: Difference between revisions

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Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.


. The saving throw and spell resistance lines are omitted from such spells.
 


Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
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: When casting a cylinder-shaped spell, you select the spell's point of origin. This point is the center of a horizontal square (the cylinder's shape is abstracted), and the spell shoots down from the circle, filling the area. A cylinder-shaped spell ignores any horizontal obstructions within its area.
: When casting a cylinder-shaped spell, you select the spell's point of origin. This point is the center of a horizontal square (the cylinder's shape is abstracted), and the spell shoots down from the circle, filling the area. A cylinder-shaped spell ignores any horizontal obstructions within its area.


: A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner or side your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. When choosing the area affected by a line, the caster chooses each square of the line, to the maximum number of squares. Each square must be placed adjacent to the edge or corner of either the casters space, or the last square placed, with the caveat that every square must be further away from the caster than the last one.  This allows clever player to get quite creative in 'snaking' a line effect across the battlefield. All suares of the line are full squares, there are no 'edge cases'.  A line shaped spell is often crooked and meandering, and that's just fine. A line-shaped spell affects all creatures in squares through which the line passes as defined in the spell. The DM adjudicates any unusual or close calls (see below).
: A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner or side your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. When choosing the area affected by a line, the caster chooses each square of the line, to the maximum number of squares. Each square must be placed adjacent to the edge or corner of either the casters space, or the last square placed, with the caveat that every square must be further away from the caster than the last one.  This allows clever player to get quite creative in 'snaking' a line effect across the battlefield. All squares of the line are full squares, there are no 'edge cases'.  A line shaped spell is often crooked and meandering, and that's just fine. A line-shaped spell affects all creatures in squares through which the line passes as defined in the spell. The DM adjudicates any unusual or close calls (see below).


: A sphere-shaped spell is abstracted to expand from its point of origin to fill a cubical area. Spheres may be bursts, emanations, or spreads.
: A sphere-shaped spell is abstracted to expand from its point of origin to fill a cubical area. Spheres may be bursts, emanations, or spreads.

Revision as of 16:17, 6 August 2018