Spells: Difference between revisions

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===Casting Time===
===Casting Time===
Most spells have a casting time of 1 [[standard action]]. Others take 1 round or more (usually described as rituals), while a few require only a [[swift action]].
Most spells have a casting time of 1 [[standard action]]. Others take 1 round or more (usually described as rituals), while a few require only an [[immediate action]].  Metamagic Feats can be used to cast many spells as a [[swift action]].


A spell that takes 1 round to cast is a [[full-round action]], and comes into effect at the end of your current turn.
A spell that takes 1 round to cast is a [[full-round action]], and comes into effect at the end of your current turn.


A spell that takes 1 minute to cast comes into effect at the end of your tenth round of casting (and for each of those 10 rounds, you are casting a spell as a [[full-round action]], just as noted above for 1-round casting times). These actions must be consecutive and uninterrupted, or the spell automatically fails. Note that this is the absolute longest casting time that can be attempted during a combat, since all combats end after ten rounds.
When you begin a spell that takes more than one round to cast, a ritual, you must continue the concentration from the current round to the end of your turn in whatever round the casting time is completed (at least). If you lose concentration before the casting is complete, you lose the spell. Note that taking damage will force a concentration roll (a Bailiwick skill check) with a painful -5 penalty to the roll, so try and avoid those.  In general, Ritual spells must be completed outside of combat, as many of them have casting times of many minutes, or even hours, and combats are usually much, much shorter.
 
When you begin a spell that takes more than one round to cast, you must continue the concentration from the current round to the end of your turn in whatever round the casting time is completed (at least). If you lose concentration before the casting is complete, you lose the spell. Note that taking damage will force a concentration roll (a Bailiwick skill check) with a painful -5 penalty to the roll, so try and avoid those.


During any round in which you used a full-round action to cast, or continue casting, a spell, you may not make [[attacks of opportunity]], or use [[immediate action]]s, until the start of your next turn.
During any round in which you used a full-round action to cast, or continue casting, a spell, you may not make [[attacks of opportunity]], or use [[immediate action]]s, until the start of your next turn.


 
, unless you have metamagic Feats that allow this nigh-impossible action


===Range Modifiers for Spells===
===Range Modifiers for Spells===

Revision as of 22:08, 29 November 2018