Spells: Difference between revisions

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===Recent Casting Limit===
===Recent Casting Limit===
As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared. Those midnight battles triggered by random encounters cut into the next days allotment of spells, a very annoying state of affairs....
As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared. Those midnight battles triggered by random encounters cut into the next days allotment of spells, a very annoying state of affairs....
does the below rule stop UMD? SHOULD it?


===Writing Divine Spells===
===Writing Divine Spells===
Divine spells can be written down and deciphered just as arcane spells can. Any character with the Spellcraft skill can attempt to decipher the divine magical writing and identify it. However, only characters who have the spell in question (in its divine form) on their class spell list can cast a divine spell from a scroll.
Divine spells can be written down and deciphered just as arcane spells can, using the same system of magical inscription, that is not a language nor subject to linguistics. Any character with the Spellcraft skill can attempt to decipher the divine magical writing and identify it. However, only characters who have the spell in question (in its divine form) on their class spell list can cast a divine spell from a scroll.


===New Divine Spells===
===New Divine Spells===
Divine spellcasters most frequently gain new spells in one of the following two ways.
Divine spellcasters most frequently gain new spells in one of the following two ways.


===Spells Gained at a New Level===
====Spells Gained at a New Level====
Characters who can cast divine spells undertake a certain amount of study between adventures. Each time such a character receives a new level of divine spells, he or she learns new spells from that level automatically.
Characters who can cast divine spells undertake a certain amount of study between adventures. Devout faith (which is a requirement of being a Divine caster) includes much study of the strictures, guidelines, and dogma of your faith, which imparts a strong foundation in the divine magics available to the faithful at each level.  Each time such a character receives a new level of divine spells, he or she learns all the new spells from that level automatically, and can recognize those spells when they are granted to them for use by the Deity involved..


===Independent Research===
====Independent Research====
An extremely faithful and spiritual divine spellcaster also can research a spell independently, much as an arcane spellcaster can. Only the creator of such a spell can prepare and cast it, unless he decides to share it with others.
An extremely faithful and spiritual divine spellcaster also can "research" a Divine spell independently, exploring the full extent of their Deity's worldly manifestations.  In such a way, they may gain deeper insight into their religious doctrine than the typical worshipper, and thus may recognize more aspects of their deific might than most. Only the discoverer of such a deeply personal spell can prepare and cast it, unless they decide to share this deep insight with others.


==Special Abilities==
==Special Abilities==

Revision as of 20:58, 10 December 2018