Spells: Difference between revisions

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'''A note on permanency:'''
'''A note on permanency:'''
No spell can be made permanent.  Spells always expire within a year and a day of being cast, if not sooner.  Anything lasting longer than this is a magic item (and most magic items aren't even truly permanent, just permanent enough).
No spell can be made permanent.  Spells always expire within a year and a day of being cast, if not sooner.  Anything lasting longer than this is a magic item (and most magic items aren't even truly permanent, just permanent enough).
Structures can be enchanted with permanent(-ish) magic, typically using expensive components and lengthy rituals.  A structure is a non-portable object, and moving enchanted structures can disrupt or alter the enchantments placed upon them, often with disastrous consequences.  Many settlements make use of such enchantments to fortify their walls or preserve the freshness of their water supply.  It is also quite common for abandoned castles and dungeons to contain enchantments which have lingered and persisted for untold eons.


===Saving Throws===
===Saving Throws===

Revision as of 15:24, 12 February 2019