Spells: Difference between revisions

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*Once you've cast a prepared spell, you can't cast it again until you prepare it again. (If you've prepared multiple copies of a single spell, you can cast each copy once.) If you're a bard or sorcerer, casting a spell counts against your daily limit for spells of that spell level, but you can cast the same spell again if you haven't reached your limit.
*Once you've cast a prepared spell, you can't cast it again until you prepare it again. (If you've prepared multiple copies of a single spell, you can cast each copy once.) If you're a bard or sorcerer, casting a spell counts against your daily limit for spells of that spell level, but you can cast the same spell again if you haven't reached your limit.


===Range of a Spell===
===Range of a Spell===
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*'''Unlimited'''  This spell can potentially reach anywhere at all, as long as it's on the same plane of existence. This is a very powerful and rare effect!  Usually used for movement, not damage, because, wow.
*'''Unlimited'''  This spell can potentially reach anywhere at all, as long as it's on the same plane of existence. This is a very powerful and rare effect!  Usually used for movement, not damage, because, wow.
*'''Defined Range'''  This spell has its range defined in the spell itself.  This might be a small distance in feet, or a very long distance in miles, or even how manay planes of existence it can skip over to get where its going. Refer to the spell description for details.
*'''Defined Range'''  This spell has its range defined in the spell itself.  This might be a small distance in feet, or a very long distance in miles, or even how manay planes of existence it can skip over to get where its going. Refer to the spell description for details.
{{:Areas of Effect}}


===Range Modifiers for Spells===
===Range Modifiers for Spells===
In general, spells don't take range modifiers.  Even Rays, which follow some weapon rules, don't take conventional range modifiers.  If you are within the range of the spell, you are easy to hit. This is in marked contrast to ranged weapons, which take quite heavy range modifiers.  To balance this out a bit, some ranged weapons (projectile weapons and siege weapons, mainly) have longer ranges than spells.  It is possible to get outside the range of a spell and plink away at the caster, except for those pesky Unlimited and Defined Range spells, which keep things interesting for everybody.
In general, spells don't take range modifiers.  Even Rays, which follow some weapon rules, don't take conventional range modifiers.  If you are within the range of the spell, you are easy to hit. This is in marked contrast to ranged weapons, which take quite heavy range modifiers.  To balance this out a bit, some ranged weapons (projectile weapons and siege weapons, mainly) have longer ranges than spells.  It is possible to get outside the range of a spell and plink away at the caster, except for those pesky Unlimited and Defined Range spells, which keep things interesting for everybody.


Of course, like all things with spells, there are exceptions to every rule, so read the spell description. The spell description is the final written rule on all aspects of spells.  Of course, all DM rulings on spells are final, as they are on everything else.
Of course, like all things with spells, there are exceptions to every rule, so read the spell description. The spell description is the final written rule on all aspects of spells.  Of course, all DM rulings on spells are final, as they are on everything else.
 


==Arcane Spells==
==Arcane Spells==

Revision as of 18:36, 13 March 2017