Spells: Difference between revisions

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m (Text replacement - "good creature" to "good creature")
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:::*'''Evil:''' Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.
:::*'''Evil:''' Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.


 
[[good subtype|good]] creature nongood, and three or more evils spells move the caster from nongood to evil. The greater the amount of time between castings, the less likely [[alignment]] will change. Some spells require sacrificing a sentient creature, a major evil act that makes the caster evil in almost every circumstance.


::::Those who are forbidden from casting spells with an opposed alignment might lose their divine abilities if they circumvent that restriction (via [[Use Magic Device]], for example), depending on how strict their deities are.
::::Those who are forbidden from casting spells with an opposed alignment might lose their divine abilities if they circumvent that restriction (via [[Use Magic Device]], for example), depending on how strict their deities are.

Revision as of 18:44, 5 July 2017