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[[Category:Epic Path]][[Category:Spells]]<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
[[Category:Epic Path]][[Category:Spells]]<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
A spell is a one-time magical effect. Spells come in two types:


:* Arcane (cast by bards, sorcerers, and wizards) and
:* Divine (cast by clerics, druids, and experienced paladins)


Spells are class features for many classes.  In addition, Alchemists and Rangers gain Extracts and Poultices, which are closely modeled on Arcane and Divine spells, as detailed below.  
In addition, alchemists can create extracts and rangers can create poultices. While these are not spells, their effects are defined the same way as spells.  Both poultices and extracts are arcane in nature.


All spells follow certain basic rules, which are laid out below.
Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options.
 
Most spellcasters prepare spells in advance - whether from a spellbook or through prayers - while some cast spells spontaneously without preparation. Despite these different ways characters use to learn or prepare their spells, when it comes to casting them, the spells are very much alike.
 
Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on the spot, casting a spell works the same way.  


==Casting Spells==
==Casting Spells==

Revision as of 13:41, 11 July 2017