Spells: Difference between revisions

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===Duration===
===Duration===
 
A spell's duration entry tells you how long the magical energy of the spell lasts. Note that any spell you cast that has a duration greater than 'instantaneous' can be dismissed prior to its duration's expiration, unless stated otherwise.
rebuild this in its entirety to reflect new stateless time rules
 
 
A spell's duration entry tells you how long the magical energy of the spell lasts.
 
: '''Timed Durations'''
: Many durations are measured in rounds, minutes, hours, or other increments. When the time is up, the magic goes away and the spell ends. If a spell's duration is variable, the duration is rolled secretly so the caster doesn't know how long the spell will last.


: '''Instantaneous'''
: '''Instantaneous'''
: The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.
: The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.


: '''Permanent'''
: '''Concentration'''  
: The energy remains as long as the effect does. This means the spell is vulnerable to dispel magic.
: The spell only persists as long as you concentrate upon sustaining its effects. Sustaining this concentration requires some action from you each round, or the spell ends automatically.  The type of action required is either a swift, move, or standard, and will be detailed in the spell's description.
 
: '''Concentration'''
: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end. See [[Spellcraft#Concentration|concentration]].
 
: You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.


: '''Subjects, Effects, and Areas'''
: '''One Round'''
: If the spell affects creatures directly, the result travels with the subjects for the spell's duration. If the spell creates an effect, the effect lasts for the duration. The effect might move or remain still. Such an effect can be destroyed prior to when its duration ends. If the spell affects an area, then the spell stays with that area for its duration.
: The spell's effects last until the start of your next turn.


: Creatures become subject to the spell when they enter the area and are no longer subject to it when they leave.
: '''Combat'''
: The spell may only be cast during combat (i.e. while there is an initiative order in effect), and its effects immediately cease at the end of the current encounter.


: '''Touch Spells and Holding the Charge'''
: '''Encounter'''
: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make [[Touch Attack]]s round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.
: The spell's effects persist until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner.


: Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.
: '''One Day'''
: The spell's effects persist until the end of your next full night's rest.


: '''Discharge'''
: '''One Moon'''
: Occasionally a spells lasts for a set duration or until triggered or discharged.
: The spell's effects persist until the next full moon.


: '''(D) Dismissible'''
: '''One Year'''
: spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.
: The spell's effects persist for a year and a day from the time it is cast.


: A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.
'''A note on permanency:'''
No spell can be made permanent.  Spells always expire within a year and a day of being cast, if not sooner.  Anything lasting longer than this is a magic item (and most magic items aren't even truly permanent, just permanent enough).


===Saving Throws===
===Saving Throws===

Revision as of 20:18, 2 June 2018