Spells: Difference between revisions

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* You must have the spell available to you (i.e., you haven't forgotten to memorize it or already used it up without recovering it somehow).
* You must have the spell available to you (i.e., you haven't forgotten to memorize it or already used it up without recovering it somehow).


* Casting a spell almost always requires a Standard action. Some combat or defensive spells ([[Feather Fall (Spell)]], for example) are immediate actions.  Spells with one or more metamagic feats have their casting times increased to full round actions as a result of applying the metamagic feat to them, but they're generally Worth It.
* Casting a spell almost always requires a Standard action. Some combat or defensive spells ([[Feather Fall (Spell)]], for example) are immediate actions.  Spells with one or more metamagic feats (see [[Quicken Spell (Feat)]])sometimes have their casting times decreased to swift actions as a result of applying the metamagic feat to them, but they're generally Worth It.


* To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.  Drawing a material component for a spell (if any) is always treated as part of the action of casting the spell.
* To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.  Drawing a material component for a spell (if any) is always treated as part of the action of casting the spell.

Revision as of 16:24, 10 July 2018