Spells: Difference between revisions

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Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. As part of the same action used to cast the spell, you may also touch (or attempt to touch) one creature. This is a free action, and you may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. As part of the same action used to cast the spell, you may also touch (or attempt to touch) one creature. This is a free action, and you may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.


:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: [[melee touch attacks]] and [[ranged touch attacks]]. Touch attacks are resolved against the target's regular Armor Class (AC), but they always hit on a roll of 16 or better on the die.  You can score critical hits with either type of attack as long as the spell deals damage, but only a natural 20 on the die can threaten a critical (unless you have some class feature, feat, or ability that improves this).  If confirmed, the hit point damage (if any) inflicted by the spell is doubled.  Non-damaging effects of a spell that critically hits are unaffected by a crit, unless the spell specifically states otherwise.   
:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: [[melee touch attack]]s and [[ranged touch attack]]s. Touch attacks are resolved against the target's regular Armor Class (AC), but they always hit on a roll of 16 or better on the die.  You can score critical hits with either type of attack as long as the spell deals damage, but only a natural 20 on the die can threaten a critical (unless you have some class feature, feat, or ability that improves this).  If confirmed, the hit point damage (if any) inflicted by the spell is doubled.  Non-damaging effects of a spell that critically hits are unaffected by a crit, unless the spell specifically states otherwise.   


:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, refer to the spell description for how the magic behaves.  Some spells allow you to maintain an offensive charge over time.  If you cast another spell that lays a charge, the touch spell dissipates.  
:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, refer to the spell description for how the magic behaves.  Some spells allow you to maintain an offensive charge over time.  If you cast another spell that lays a charge, the touch spell dissipates.  

Revision as of 15:54, 29 July 2019