Spells: Difference between revisions

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Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.


:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. [[Touch Attack]]s come in two types: melee Touch Attacks and ranged Touch Attacks. You can score critical hits with either type of attack as long as the spell deals damage. Normally only a natural 20 on the attack roll threatens a critical, and if confirmed, the hit point damage (if any) inflicted by the spell is doubled.  Your opponent's AC against a Touch Attack does not include any armor bonus or natural armor bonus, and is usually listed separately on a monster's blueprint.
:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. [[Touch Attack]]s come in two types: melee Touch Attacks and ranged Touch Attacks. You can score critical hits with either type of attack as long as the spell deals damage. Normally only a natural 20 on the attack roll threatens a critical, and if confirmed, the hit point damage (if any) inflicted by the spell is doubled.  Your opponent's AC against a Touch Attack does not include any armor bonus, shield bonus, or natural armor bonus, and is usually listed separately on a monster's blueprint.


:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, refer to the spell description for how the magic behaves.  Some spells allow you to maintain a an offensive charge over time.  If you cast another spell that lays a charge, the touch spell dissipates.  
:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, refer to the spell description for how the magic behaves.  Some spells allow you to maintain a an offensive charge over time.  If you cast another spell that lays a charge, the touch spell dissipates.  

Revision as of 23:14, 25 March 2019