Spells: Difference between revisions

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In Epic Path mechanics, a 'Spell' is a very common class feature.  In various incarnations, it is used to a large or small degree by no less than eight character classes.  
In Epic Path mechanics, a 'Spell' is a very common class feature.  In various incarnations, it is used to a large or small degree by no less than eight character classes.  


But in the larger 'Fantasy Fiction' genre of which Epic Path is a modest part, a 'Spell' is the classic Magical Thing that makes fantasy fantastic. As a result of this iconic status, the concept of 'Spells' permeates the game from beginning to end. Spells are the default 'go-to' for how amazing magical things happen, and this has been true since at least the days of the Immortal Bard, when those witches were incanting, 'Bubble, bubble; toil and trouble' before rapt audiences centuries ago.
But in the larger 'Fantasy Fiction' genre of which Epic Path is a modest part, a 'Spell' is the classic Magical Thing that makes fantasy fantastic. As a result of this iconic status, the concept of 'Spells' permeates the game from beginning to end. Spells are the default 'go-to' for how amazing magical things happen, and this has been true since at least the days of the Immortal Bard, when those witches were incanting, 'Bubble, bubble; toil and trouble' to the delight of rapt audiences centuries ago.


As a result, spells have gotten to be pretty darn important in fantasy circles by the time Epic Path came along.
As a result, spells have gotten to be pretty darn important in fantasy circles by the time Epic Path came along.

Revision as of 03:49, 15 July 2018