Spontaneous Healing (Discovery): Difference between revisions
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{{Template:Discovery | |||
| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}} | |||
| IsBombMod| | |||
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| Flavor = | |||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type|Su | |||
}}</onlyinclude> | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|- | |||
}}</onlyinclude> | |||
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}} | |||
| Benefit|The alchemist gains the ability to heal from wounds rapidly. As a [[swift action]], the alchemist can heal a number of hit points equal to their Intelligence modifier. This healing is treated as recurring healing (even though it isn't), not instantaneous healing. | |||
The alchemist can heal hit points in this manner up to once per day, plus one additional time for every 3 alchemist levels they possess (dropping fractions; i.e., twice per day at 3rd, tree times per day at 6th, four times per day at 9th, etc.). If the alchemist falls unconscious because of hit point damage and they still have healing available from this ability, the ability activates automatically one time per round until they are conscious again or the ability is depleted for the day. | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|You can heal your injuries with a bit of concentration | |||
}}</onlyinclude> | |||
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Latest revision as of 14:26, 24 November 2019
Ability Type: Su
Prerequisites: -
Benefit: The alchemist gains the ability to heal from wounds rapidly. As a swift action, the alchemist can heal a number of hit points equal to their Intelligence modifier. This healing is treated as recurring healing (even though it isn't), not instantaneous healing.
The alchemist can heal hit points in this manner up to once per day, plus one additional time for every 3 alchemist levels they possess (dropping fractions; i.e., twice per day at 3rd, tree times per day at 6th, four times per day at 9th, etc.). If the alchemist falls unconscious because of hit point damage and they still have healing available from this ability, the ability activates automatically one time per round until they are conscious again or the ability is depleted for the day.