Staggered: Difference between revisions

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{{Template:StatusCondition
: <h3>Staggered</h3>
: You are at exactly zero hit points. You may take a single [[move action]] or [[standard action]] each round (but not both, nor can you take full attack or full-round actions). You can still take [[free action]]s, but not swift or immediate actions. You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at -1 hit points and dying.


| Severity = Moderate
: Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points.  If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the creature [[Unconscious]].


| Effects = Staggered occurs when a player-character is reduced to exactly 0 hit points. 
: In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them can do it through damage, given the opportunity).
 
:* Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points.  If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the creature [[Unconscious]].
 
:* A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature at exactly zero hit points or with nonlethal damage exactly equal to its current hit points gains the staggered condition.
 
:* In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)
 
:* See also the [[Injury, Death and Dying]] rules.
 
| Ended-By = Any healing received which increases hit points to a positive amount ends the Staggered condition.
:* Staggered does not end automatically at the end of the encounter.
 
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Unconscious
}}</onlyinclude>
 
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Staggered
}}</onlyinclude>
 
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Bloodied
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You may only take a standard or a move action. Full attack actions are right out.
}}</onlyinclude>
 
}}

Latest revision as of 16:18, 16 January 2020

Staggered

You are at exactly zero hit points. You may take a single move action or standard action each round (but not both, nor can you take full attack or full-round actions). You can still take free actions, but not swift or immediate actions. You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at -1 hit points and dying.
Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points. If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the creature Unconscious.
In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them can do it through damage, given the opportunity).