Staggered: Difference between revisions

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[[Category:Epic Path]]
{{Template:StatusCondition
[[Category:Status Conditions]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to [[Status Conditions]] page.''


| Severity = Moderate


== Staggered (Disabled) ==
| Effects = A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature at exactly zero hit points or with nonlethal damage exactly equal to its current hit points gains the staggered condition.


'''Condition Severity:''' Moderate
In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)


A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature at exactly zero hit points or with nonlethal damage exactly equal to its current hit points gains the staggered condition.
See also the [[Injury, Death and Dying]] rules.


See also the [[Injury, Death and Dying]] rules.
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Unconscious
}}</onlyinclude>
 
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Staggered
}}</onlyinclude>


| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Bloodied
}}</onlyinclude>


; Array:
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You may only take a standard or a move action. Full attack actions are right out.
}}</onlyinclude>


[[Unconscious]] ==> Staggered ==> [[Bloodied]]
}}

Revision as of 21:00, 23 June 2016


Condition Severity: Moderate

Effects

  • A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature at exactly zero hit points or with nonlethal damage exactly equal to its current hit points gains the staggered condition.

In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)

See also the Injury, Death and Dying rules.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

BloodiedStaggeredUnconscious