Staggered: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Template:StatusCondition
: <h3>Staggered</h3>
: You are at exactly zero hit points or your non-lethal damage exactly equals your current hit points. You may take a single move action or standard action each round (but not both, nor can you take full attack or full-round actions). You can still take free actions, but not swift or immediate actions. You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at -1 hit points and dying.


| Severity = Moderate
: Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points.  If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the character [[Unconscious]].


| Flavor = You have only a single act of defiance left in you, before you lose consciousness.
: In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them could do it through damage, theoretically).
 
| Effects = A player-character at exactly zero hit points or with non-lethal damage exactly equal to its current hit points gains the staggered condition.
 
:* Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points.  If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the character [[Unconscious]].
 
:* A staggered character may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered character can still take free actions, but not swift or immediate actions.
 
:* A staggered character can take move actions without further injuring itself, but if it performs any standard action (or any other strenuous action) it takes 1 point of damage after completing the act. Unless its activity increased its hit points, it is now at -1 hit points and dying.
 
:* In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them could do it through damage, theoretically). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)
 
:* See also the [[Injury, Death and Dying]] rules.
 
| Ended-By = Any healing received which increases hit points to a positive amount ends the Staggered condition.
:* Staggered does not end automatically at the end of the encounter.
 
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Unconscious
}}</onlyinclude>
 
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Staggered
}}</onlyinclude>
 
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Bloodied
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You may only take a standard or a move action. Full attack actions are right out.
}}</onlyinclude>
 
}}

Revision as of 23:30, 25 April 2017

Staggered

You are at exactly zero hit points or your non-lethal damage exactly equals your current hit points. You may take a single move action or standard action each round (but not both, nor can you take full attack or full-round actions). You can still take free actions, but not swift or immediate actions. You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at -1 hit points and dying.
Staggered does not apply to monsters, since they are slain when they reach 0 or fewer hit points. If a monster needs to remain alive for plot reasons, being reduced to exactly 0 hit points knocks the character Unconscious.
In general, very few creatures are capable of inflicting the staggered condition as a special attack (though all of them could do it through damage, theoretically).