Stalwarts: Difference between revisions

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The Stalwart classification covers player characters from 10th level up to 20th level, and monsters from ECL or CR 10 to 20. Magic items and armor with an enhancement bonus of +4 to +9 are also found as Stalwart items and go unremarked. (Note that this replaces the usual cap of +5 on weapons and armor: Celegia is an inherently more magically potent game setting than most.) Minor, medium, and major magical items are also in play in Stalwart Settings. Now, to make this category fit comfortably witht he existing item creation charts, a word of clarification: Stalwart items are ones which have an enhancement to-hit and damage between +4 and +9, but the standard chart goes as high as +10. This means a Stalwart item can have one enhancer and still be +9 to-hit and damage, and be priced on the Stalwart chart. Any item with a total enhancement of +11 or more is priced on the Epic chart, a considerably more expensive chart. The reason for this is that the techniques to place that much aura into an item become far more complex at that point.
The Stalwart classification covers player characters from 10th level up to 20th level, and monsters from ECL or CR 10 to 20. Magic items and armor with an enhancement bonus of +4 to +9 are also found as Stalwart items and go unremarked. (Note that this replaces the usual cap of +5 on weapons and armor: Celegia is an inherently more magically potent game setting than most.) Minor, medium, and major magical items are also in play in Stalwart Settings. Now, to make this category fit comfortably with the existing item creation charts, a word of clarification: Stalwart items are ones which have an enhancement to-hit and damage between +4 and +9, but the standard chart goes as high as +10. This means a Stalwart item can have one enhancer and still be +9 to-hit and damage, and be priced on the Stalwart chart. Any item with a total enhancement of +11 or more is priced on the Epic chart, a considerably more expensive chart. The reason for this is that the techniques to place that much aura into an item become far more complex at that point.





Latest revision as of 13:47, 31 October 2018