Stampede Stompers +9: Difference between revisions

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::*''Hammering Onrush:'' Gain a +4 competence bonus on Bull Rush and Overrun Combat manuevers, and a +2 competence bonus to-hit with Charge attacks.
::*''Hammering Onrush:'' Gain a +4 competence bonus on Bull Rush and Overrun Combat manuevers, and a +2 competence bonus to-hit with Charge attacks.


::*''Slamming Stomp:'' Up to once per round, at the end of a charge attack's move action or a normal move action, you gain a [[free action]] [[Bonus Attack]] against one, two, or three creatures within a twenty foot cone adjacent to your space, using your normal melee attack modifiers (at your highest BAB and counting all your normal feat, weapon, stat, and other adders to-hit).  If you successfully hit, this attack does {{Order|6}} as {{dmg|bludgeoning}} damage, +Str mod damage, and inflicts [[Wobbly]] upon your target unless they make a WILL save against a DC of 10 + half your character level, round down.  A successful save does not change the damage, but will lower the condition to [[flat-footed]]. This attack can benefit from bonus damage as well.
::*''Slamming Stomp:'' Up to once per round, at the end of a charge attack's move action or a normal move action, you gain a [[free action]] [[Bonus Attack]] against one, two, or three creatures within a twenty foot cone adjacent to your space, using your normal melee attack modifiers (at your highest BAB and counting all your normal feat, weapon, stat, and other adders to-hit).  If you successfully hit, this attack does {{Order|5}} as {{dmg|bludgeoning}} damage, +Str mod damage, and inflicts [[Wobbly]] upon your target unless they make a WILL save against a DC of 10 + half your character level, round down.  A successful save does not change the damage, but will lower the condition to [[flat-footed]]. This attack can benefit from bonus damage as well.


::*''Thunderstomp:'' Once per encounter, as a full attack action, you may smash your feet into a solid surface adjacent to your space (such as when you stand upon the ground) up to four times.  Each such stomp generates a sonic shockwave that fills your space and all spaces within twenty feet of your space (a 9x9x5 square space, minimum) with a smashing sonic attack that does {{Order|6}} as {{dmg|sonic}} damage, +Str mod damage, to all creatures caught within the area of effect.  Each creature is allowed a FORT save against a DC of 10 plus your highest base BAB in order to take half damage from each of these attacks.  You are not affected.
::*''Thunderstomp:'' Once per encounter, as a full attack action, you may smash your feet into a solid surface adjacent to your space (such as when you stand upon the ground) up to four times.  Each such stomp generates a sonic shockwave that fills your space and all spaces within twenty feet of your space (a 9x9x5 square space, minimum) with a smashing sonic attack that does {{Order|5}} as {{dmg|sonic}} damage, +Str mod damage, to all creatures caught within the area of effect.  Each creature is allowed a FORT save against a DC of 10 plus your highest base BAB in order to take half damage from each of these attacks.  You are not affected.


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Revision as of 15:18, 26 September 2020

Feet Slot 1.jpg

Stampede Stompers +9

CL 34 Feet Slot Item • Overwhelming Abjuration
Cost: 33,100,000 gp
Weight: 10 lbs.
Family: Stampede Stompers

Stampede Stompers are heavy shoes made of metal, wood, bone, stone, or some other heavy, sturdy substance. Stompers can be crude masses of rough-hewn rock or intricately plated and artfully chased steel ballroom slippers, massive leather workboots reinforced with steel bands, hobnail boots, ironbound clogs, or many others besides. They are heavy and durable, no matter their appearance.

Due to their massive weight and extremely durable construction, Stampede Stompers make your footfalls heavy and obtrusive, ranging from loud clacks to heavy thumps to rolling booms on resonant surfaces. This noise they generate inflicts a -10 penalty to any Stealth Skill rolls made while walking on a surface while wearing Stampede Stompers.

The wearer of Stampede Stompers +9 gains the following powers:
  • Stomping March: Ignore up to six squares of rough terrain while moving, once per move action. May make up to four 5-foot steps per round even into rough terrain.
  • Hammering Onrush: Gain a +4 competence bonus on Bull Rush and Overrun Combat manuevers, and a +2 competence bonus to-hit with Charge attacks.
  • Slamming Stomp: Up to once per round, at the end of a charge attack's move action or a normal move action, you gain a free action Bonus Attack against one, two, or three creatures within a twenty foot cone adjacent to your space, using your normal melee attack modifiers (at your highest BAB and counting all your normal feat, weapon, stat, and other adders to-hit). If you successfully hit, this attack does (Order 5 damage): 1d6+4 points of damage per character level (max 15d6+60 at character level 15) as bludgeoning (physical, common) damage, +Str mod damage, and inflicts Wobbly upon your target unless they make a WILL save against a DC of 10 + half your character level, round down. A successful save does not change the damage, but will lower the condition to flat-footed. This attack can benefit from bonus damage as well.
  • Thunderstomp: Once per encounter, as a full attack action, you may smash your feet into a solid surface adjacent to your space (such as when you stand upon the ground) up to four times. Each such stomp generates a sonic shockwave that fills your space and all spaces within twenty feet of your space (a 9x9x5 square space, minimum) with a smashing sonic attack that does (Order 5 damage): 1d6+4 points of damage per character level (max 15d6+60 at character level 15) as sonic (energy, common) damage, +Str mod damage, to all creatures caught within the area of effect. Each creature is allowed a FORT save against a DC of 10 plus your highest base BAB in order to take half damage from each of these attacks. You are not affected.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 78 (10 + double CL)), Prime (tier 7) remnant, An item symbolic of the enchantment, 16,550,000 gp (minus cost of symbolic item).