Standard Scent: Difference between revisions

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m (Text replacement - "(50% miss chance)" to "(automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)")
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* '''Requires Line of Effect?''' Yes
* '''Requires Line of Effect?''' Yes
* '''Usable for Combat Targeting?''' Perception check vs. DC 35. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)
* '''Usable for Combat Targeting?''' Perception check vs. DC 35. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)
* '''Bonus/Penalty vs. Stealth?''' Perception check at -20 vs. Stealth result. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)  
* '''Bonus/Penalty vs. Stealth?''' Perception check at -10 vs. Stealth result. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)  
* '''Ignores Invisibility?''' Yes
* '''Ignores Invisibility?''' Yes


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'''Description:''' A creature with a normal sense of smell can make a Perception check to locate a creature within 10 feet, with a DC of 35. Detected creatures need not be within line of sight, but a line of effect must exist, and the path of that effect cannot exceed the 10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.
'''Description:''' A creature with a normal sense of smell can make a Perception check to locate a creature within 10 feet, with a DC of 35. Detected creatures need not be within line of sight, but a line of effect must exist, and the path of that effect cannot exceed the 10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.


If a creature with a normal sense of smell wants to try to locate a stealthing creature, the perception check is made with a -20 penalty versus a DC equal to the target's stealth check's result. However, invisibility grants no benefits to a stealthed creature against such a perception check. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.
If a creature with a normal sense of smell wants to try to locate a stealthing creature, the perception check is made with a -10 penalty versus a DC equal to the target's stealth check's result. However, invisibility grants no benefits to a stealthed creature against such a perception check. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.


Any wind at all makes this check impossible.
Any wind at all makes this check impossible.


Furthermore, standard scent does not allow the detecting creature to distinguish between friend or foe, nor does it provide enough detail to allow the detecting creature to attempt a lore check against an unfamiliar creature, or recognize previously encountered individuals.
Furthermore, standard scent does not allow the detecting creature to distinguish between friend or foe, nor does it provide enough detail to allow the detecting creature to attempt a lore check against an unfamiliar creature, or recognize previously encountered individuals.

Latest revision as of 14:41, 1 February 2022

  • Range: 10 feet
  • Requires Line of Sight? No
  • Requires Line of Effect? Yes
  • Usable for Combat Targeting? Perception check vs. DC 35. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)
  • Bonus/Penalty vs. Stealth? Perception check at -10 vs. Stealth result. If detected, target has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)
  • Ignores Invisibility? Yes


Description: A creature with a normal sense of smell can make a Perception check to locate a creature within 10 feet, with a DC of 35. Detected creatures need not be within line of sight, but a line of effect must exist, and the path of that effect cannot exceed the 10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.

If a creature with a normal sense of smell wants to try to locate a stealthing creature, the perception check is made with a -10 penalty versus a DC equal to the target's stealth check's result. However, invisibility grants no benefits to a stealthed creature against such a perception check. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies) from the sniffing creature.

Any wind at all makes this check impossible.

Furthermore, standard scent does not allow the detecting creature to distinguish between friend or foe, nor does it provide enough detail to allow the detecting creature to attempt a lore check against an unfamiliar creature, or recognize previously encountered individuals.