Standard Scent: Difference between revisions

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[[Category:Senses]]
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<small>[[Epic Path]] \ [[Types of Senses]] \ [[Magic Item Enchant - Alternate Senses]] \ {{PAGENAME}}</small>
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==Standard Scent==


* '''Range:''' 10 feet
* '''Range:''' 10 feet

Revision as of 22:56, 21 June 2016

Epic Path \ Types of Senses \ Magic Item Enchant - Alternate Senses \ Standard Scent


  • Range: 10 feet
  • Requires Line of Sight? No
  • Requires Line of Effect? Yes
  • Usable for Combat Targeting? Requires survival check (see below). If detected, target has total concealment (50% miss chance)
  • Bonus/Penalty vs. Stealth? Requires survival check at -20. If detected, target has total concealment (50% miss chance)
  • Ignores Invisibility? Yes


Description: A creature with a normal sense of smell can make a Survival check to locate a creature within 10 feet, with a DC of 35. Detected creatures need not be within line of sight, but a line of effect must exist, and the path of that effect cannot exceed the 10 foot range.

If a creature with a normal sense of smell wants to try to locate a stealthing creature, the DC is the stealth check's result + 20. However, invisibility grants no benefits to a stealthed creature against such a perception check. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (50% miss chance) from the sniffing creature.

Any wind at all makes this check impossible.

Furthermore, standard scent does not allow the detecting creature to distinguish between friend or foe, nor does it provide enough detail to allow the detecting creature to attempt a lore check against an unfamiliar creature, or recognize previously encountered individuals.