Stealthy (Quality): Difference between revisions

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Weapons with the Stealthy quality are designed to appear as something other than a weapon (e.g. the sword cane). Anyone examining the Stealthy weapon must make a Perception check to realize that it is, in fact, a weapon.  The DC for this check is the wielder's Sleight of Hand check result with a bonus of +2 if the weapon is a simple weapon, +4 if the weapon is a martial weapon, and +6 if the weapon is an exotic weapon.  If the weapon has an enhancement bonus for to-hit and damage, that bonus is also added to wielders Sleight of Hand check.  The observer gets a bonus to their perception of +10 if they are able to pick up and handle the Stealthy weapon.
Weapons with the Stealthy quality are designed to appear as something other than a weapon (e.g. the sword cane). Anyone examining the Stealthy weapon must make a Perception check to realize that it is, in fact, a weapon.  The DC for this check is the wielder's Sleight of Hand check result with a +2 weapon bonus if the weapon is a simple weapon, +4 if the weapon is a martial weapon, and +6 if the weapon is an exotic weapon.  The observer gets a circumstance bonus to their perception of +4 if they are able to pick up and handle the Stealthy weapon.

Latest revision as of 13:59, 8 May 2019

Weapons with the Stealthy quality are designed to appear as something other than a weapon (e.g. the sword cane). Anyone examining the Stealthy weapon must make a Perception check to realize that it is, in fact, a weapon. The DC for this check is the wielder's Sleight of Hand check result with a +2 weapon bonus if the weapon is a simple weapon, +4 if the weapon is a martial weapon, and +6 if the weapon is an exotic weapon. The observer gets a circumstance bonus to their perception of +4 if they are able to pick up and handle the Stealthy weapon.