Sticky Poison (Discovery): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "—" to "-")
m (Text replacement - "’" to "'")
Line 11: Line 11:




'''Benefit''': The Alchemist has learned to infuse a part of himself into his poisons.  Any poison the alchemist creates is sticky -- when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist’s Intelligence modifier.  
'''Benefit''': The Alchemist has learned to infuse a part of himself into his poisons.  Any poison the alchemist creates is sticky -- when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier.  


'''Note''':  This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.
'''Note''':  This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.

Revision as of 02:42, 31 December 2015


Sticky Poison

Prerequisites: Alchemist 6


Benefit: The Alchemist has learned to infuse a part of himself into his poisons. Any poison the alchemist creates is sticky -- when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier.

Note: This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.