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[[Category:Reese's Campaign]]
[[Image:Stone_Colossus_1.png|484px|right|xx]]
[[Category:Epic Path]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Blank Monster Blueprints]] page.''
 
 
== CR 23 Monster Blueprint ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
 
<span style="color:#0000FF"><insert descriptive text here></span>
 
 
=== GENERAL ===
'''CR''' 23  '''Hit Dice''' 44
 
'''XP''' 1,228,800
 
<span style="color:#0000FF"><alignment> <size> <racial keyword></span>
 
'''Init''' +10; '''Senses''' <span style="color:#0000FF"><any special senses (darkvision, low-light, tremorsense, etc.)></span>, Perception +36
 
 
=== DEFENSE ===
'''AC''' 50, '''touch''' 28, '''flat-footed''' 32 (+18 dex, +22 armor <span style="color:#0000FF"><adjust as needed></span>)
 
'''hp''' 700
 
'''Fort''' +25, '''Ref''' +21, '''Will''' +21  <span style="color:#0000FF"><swap as needed; only one strong save></span>
 
'''Special Defenses''' <span style="color:#0000FF"><copy from source></span>
 
 
=== OFFENSE ===
'''Speed''' 30 ft. <span style="color:#0000FF"><adjust as needed; list other movement types here also></span>
 
'''Single Melee''' <span style="color:#0000FF"><melee weapon></span> +38 (4d8+4/19-20x2)
 
: <span style="color:#0000FF">or: '''Single Melee''' Bite +38 (4d8+0/x2)</span>
 
'''Full Melee''' 3x <span style="color:#0000FF"><melee weapon></span> +38 (4d8+4/19-20x2)
 
: <span style="color:#0000FF">or: '''Full Melee''' Bite +38 (4d8/x2), 2x Claws +38 (4d6/x2), Tail +38 (4d8/x2), 2x Wings +38 (4d6/x2)</span>,
 
'''Ranged''' <span style="color:#0000FF"><optional ranged attack></span> +38 (4d8+4/x2) 
 
'''Special Attacks''' <span style="color:#0000FF"><copy from source; the save DC's for any such ability should be around 33. See below></span>
 
'''Action Points''' 0  <span style="color:#0000FF"><common monsters never have action points, named monsters often have one.></span>
 
 
=== STATISTICS ===
Str <span style="color:#0000FF"><###></span>, Dex <span style="color:#0000FF"><###></span>, Con <span style="color:#0000FF"><###></span>, Int <span style="color:#0000FF"><###></span>, Wis <span style="color:#0000FF"><###></span>, Cha <span style="color:#0000FF"><###></span>  <span style="color:#0000FF"><copy from source></span>
 
'''Base Atk''' +24; '''CMB''' +45; '''CMD''' 60
 
'''Feats''' <span style="color:#0000FF"><pick one or two thematically relevant feats; avoid complicated ones.></span>
 
'''Skills''' <span style="color:#0000FF"><choose only if relevant, values around 1.5 x creature’s CR></span>
 
'''Languages''' <span style="color:#0000FF"><copy from source></span>
 
 
=== SPECIAL ABILITIES ===
Basic monsters typically have up to one special ability.  Named monsters could have three to five special abilities.
 
Often, the converted creature's special abilities should just be carried forward, with the numeric values adjusted using the numbers above.
 
Be aware, however, that you don't actually need very many special abilities, even for complex uniques like Orcus. Your monsters probably won't live more than about three rounds. Some creatures you convert may have dozens of listed abilities in their source material.  Just pick a few of the most interesting ones to make the fight memorable.  Your named monsters should be able to do something interesting each round, though there's no rule it has to be a different interesting thing each round.
 
Named monsters can also have 1 or even 2 action points, even if they have no role. Note that you can never spend more than 1 action point in a single round.
 
Any special abilities which have a save DC should have '''the DC set to 33'''.
 
 
=== TREASURE ===
Assuming you're using the 'Medium XP' progression chart, each creature should drop loot with a '''sell value of approximately 562,500 gp''' at this CR.

Latest revision as of 00:27, 23 November 2017

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