Stone Golem: Difference between revisions

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== Stone Golem (CR 12) ==
== Stone Golem (CR 12) ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
Stone golems are constructs, magically animated killing engines with a surprisingly capable, albeit limited, form of intelligence.  Given the massive stone construction of a Stone Golem, you might expect these deadly devices to be slow and ungainly.  In fact, a Stone Golem is certainly a bulky contraption, but it is freakishly mobile and maneuvers around the battlefield as if it was expressly designed to be there.  


<insert descriptive text here>
Which is actually true.  Lesser Golems are primarily guardians, and with their uncanny senses, Stone Golems are fantastic guardians in their own right.  But Stone Golems are usually built to serve as battlefield implements, siege-breakers and storming engines, meant to win battles while enduring the most brutal combat conditions imaginable.  As a result of this expanded role, Stone Golems are able to make limited decisions, like deciding if a foe is a combatant or not, based upon appearance and behavior. Most Stone Golems are given a comprehensive list of orders, and they are able to sort through these varied commands to perform in ways almost scarily capable.
 
Of course, like all Golems, a Stone Golem is perfectly obedient to its creator or owner, and will follow rules it is given.  Unlike lesser grades of Golems, a Stone Golem is actually able to grasp in some dim way the spirit of any orders it is given, rather than simply following the letter of the command.  This grasp makes a Stone Golem a much more dangerous opponent, and its incredible combat abilities simply serves to drive that point home.





Revision as of 02:49, 7 August 2015


xx

Stone Golem (CR 12)

Stone golems are constructs, magically animated killing engines with a surprisingly capable, albeit limited, form of intelligence. Given the massive stone construction of a Stone Golem, you might expect these deadly devices to be slow and ungainly. In fact, a Stone Golem is certainly a bulky contraption, but it is freakishly mobile and maneuvers around the battlefield as if it was expressly designed to be there.

Which is actually true. Lesser Golems are primarily guardians, and with their uncanny senses, Stone Golems are fantastic guardians in their own right. But Stone Golems are usually built to serve as battlefield implements, siege-breakers and storming engines, meant to win battles while enduring the most brutal combat conditions imaginable. As a result of this expanded role, Stone Golems are able to make limited decisions, like deciding if a foe is a combatant or not, based upon appearance and behavior. Most Stone Golems are given a comprehensive list of orders, and they are able to sort through these varied commands to perform in ways almost scarily capable.

Of course, like all Golems, a Stone Golem is perfectly obedient to its creator or owner, and will follow rules it is given. Unlike lesser grades of Golems, a Stone Golem is actually able to grasp in some dim way the spirit of any orders it is given, rather than simply following the letter of the command. This grasp makes a Stone Golem a much more dangerous opponent, and its incredible combat abilities simply serves to drive that point home.


GENERAL

CR 12 Hit Dice 17

XP 38,400 (heavy role included)

N, Large, Construct

Init +5; Senses tremorsense, Perception +18


DEFENSE

AC 32, touch 20, flat-footed 27 (+7 armor, +5 dex, +5 natural, +5 deflection)

hp 498 (Heavy Role included)

Fort +15, Ref +12, Will +12

Aura: -

SR: - 22

Special Defenses: DR 15/Adamantine

Immunities:

  • all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
  • disease, poison, ability damage, ability drain, energy drain
  • death effects, necromancy effects, sleep effects
  • nonlethal damage
  • paralysis, stunning, fatigue, exhaustion
  • any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

Weaknesses: Cannot heal damage on its own, but can be repaired via Make Whole, the Creator feat, or Transmute Rock to Mud.


OFFENSE

Speed 30 ft.

Space / Reach: 10 ft. / 10 ft.

Single Melee Stone Stomp +18 (4d8+26/x2) + Bleed

Full Melee Stone Stomp +18 (4d8+26/x2) + Bleed, 2x Stone Punch +18 (4d6+8/x2)

Ranged Stone Javelin +18 (4d8+14/x2)

Full Ranged 2x Stone Javelin +18 (4d8+14/x2)

Special Attacks Avalanche, Shatter, Smashing Kick

Action Points 1 (heavy role included)


STATISTICS

Str 28, Dex 14, Con 30, Int 6, Wis 16, Cha 18

Base Atk +12; CMB +19; CMD 28

Feats Combat Reflexes: EFFECT Up to three Attacks of Opportunity

Skills -

Languages Fluent in the language of its creator, rarely speaks unless commanded to or to answer questions posed by its creator


SPECIAL ABILITIES

Avalanche (Ex)

Once per round, as a standard action, a Stone Golem may move up to its speed while stamping hugely and furiously. While using Avalanche, a Stone Golem may move through enemy spaces but it may never enter the same space twice and must end the Avalanche in a clear space large enough to allow it without squeezing. Any enemy creature that it moves over during this movement is attacked once with Stone Stomp (+18 to-hit (4d8+26/x2) + Bleed)). Avalanche does not provoke attacks of opportunity.


Smashing Kick (Ex)

Once per encounter, as a swift action, the Stone Golem may attack up to three enemies that are both adjacent to it and each other. It makes a touch attack against them at it's standard +18 to hit. If it hits, it does no damage, but instead Pushes them directly away from it for 2d6 squares as forced movement. If the Pushed victims hit a solid obstacle (wall, pillar, generally any object large enough to block a square) then both the victims and the object they struck take a number of d6's of damage equal to the number of squares of forced movement they have left when they reached the obstacle. For example, if a pesky Fighter is adjacent to a Stone Golem, blocking its advance upon the rest of the party, the Stone Golem may use Smashing Kick to Push the fighter away. If the Smashing Kick rolled eight squares of movement, then the Fighter would be Pushed eight squares away, as forced movement. If the Fighter was Pushed into a square filled by a solid wall after five squares of this Push, then she would take 3d6 of bludgeoning physical damage and inflict that same 3d6 to the wall. Note that as always, a character may elect to fall prone to end forced movement.


Shatter (Su)

When a Stone Golem is reduced to zero hitpoints for the first time, it is not destroyed. Instead, the magics which form its body are briefly disrupted, so that it's stony body bursts into fragments. All enemies within three squares of the Stone Golem take 6d6+21 points of damage and are Pushed three squares, as the Golem flies into fragments. A Fort save against a DC of 22 reduces this damage by half, but the Push is not reduced. Any further damage inflicted upon the Golem is ignored until the beginning of its next turn, when the disrupted magics re-assert themselves. The Stone Golem re-forms out of its debris, has its hit points re-set to half its normal value and it fights on. Note that after Shatter has been triggered, the Stone Golem loses its DR and SR, but acts as though under the effects of a Haste spell for the remainder of the combat.



TREASURE

sell value of approximately 16,000 gp (heavy role included)


COMBAT TACTICS

<describe typical actions taken during combat here>