Sunders Against Armor: Difference between revisions

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====Sunders Against Armor====
====Sunders Against Armor====
Armor is more difficult to Sunder than most worn or wielded objects, since its primary purpose is to protect the wearer.  Armor has a durability score akin to unattended objects, meaning it has a number of points of Siege Points equal to its Durability score.  As a result, it often requires more than one successful Sunder attempt to inflict the Broken condition upon the armor, and it is possible for extremely durable armors to even withstand hits from some smaller siege weapons.   
: Armor is more difficult to Sunder than most worn or wielded objects, since its primary purpose is to protect the wearer.  Armor has a durability score akin to unattended objects, meaning it has a number of points of Siege Points equal to its Durability score.  As a result, it often requires more than one successful Sunder attempt to inflict the Broken condition upon the armor, and it is possible for extremely durable armors to even withstand hits from some smaller siege weapons.   


:* Light armor has a durability of 2 (requires 2 points of Siege damage to inflict Broken)
::* Light armor has a durability of 2 (requires 2 points of Siege damage to inflict Broken)
:* Medium armor has a durability of 3 (requires 3 points of Siege Damage to inflict Broken)
::* Medium armor has a durability of 3 (requires 3 points of Siege Damage to inflict Broken)
:* Heavy armor has a durability of 4 (requires 4 points of Siege Damage to inflict Broken)
::* Heavy armor has a durability of 4 (requires 4 points of Siege Damage to inflict Broken)
:* The durability of armor is increased by 1 if the armor is made entirely of metal.
::* The durability of armor is increased by 1 if the armor is made entirely of metal.

Latest revision as of 19:34, 12 February 2022

Sunders Against Armor

Armor is more difficult to Sunder than most worn or wielded objects, since its primary purpose is to protect the wearer. Armor has a durability score akin to unattended objects, meaning it has a number of points of Siege Points equal to its Durability score. As a result, it often requires more than one successful Sunder attempt to inflict the Broken condition upon the armor, and it is possible for extremely durable armors to even withstand hits from some smaller siege weapons.
  • Light armor has a durability of 2 (requires 2 points of Siege damage to inflict Broken)
  • Medium armor has a durability of 3 (requires 3 points of Siege Damage to inflict Broken)
  • Heavy armor has a durability of 4 (requires 4 points of Siege Damage to inflict Broken)
  • The durability of armor is increased by 1 if the armor is made entirely of metal.