Sunrod: Difference between revisions

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(Created page with "Category:Alchemical Creations{{Equipment | URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}} | URL| Sunrod }}</onlyinclude> | Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}} | Cost| base 75 gp }}</onlyinclude> (or more, for higher level versions) | Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}} | Weight| 1 }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | Description|This 1-foot-long, gold-tipped iron...")
 
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|This 1-foot-long, gold-tipped iron rod glows brightly when struck. When purchased at CR's of 1 to 10, it takes a Standard action to ignite a Sunrod. When purchased at CR's between 11 to 20, it takes a Swift action to activate a Sunrod. When purchased at CR's 21 ro 30, it requires an immediate action to activate a Sunrod. At CR's of 31 and higher, activating a Sunrod is a feee action.  
| Description|This 1-foot-long, gold-tipped iron rod glows brightly when struck. When purchased at CRs of 1 to 10, it takes a [[standard action]] to ignite a Sunrod. When purchased at CRs between 11 to 20, it takes a [[swift action]] to activate a Sunrod. When purchased at CRs 21 to 30, it requires an [[immediate action]] to activate a Sunrod. At CRs of 31 and higher, activating a Sunrod is a [[free action]].  


When activated, any Sunrod sheds bright light. Sunrod's light up a minimum of a 30-foot radius and produces dim light for another 30 feet beyond that, plus ten feet to the bright light radius per CR of the Rod. Thus, a CR1 Sunrod provides bright light for 40 feet and dim light for 30 feet, a CR5 Sunrod provide bright light for 80 feet and dim light for 30 feet, a CR 15 Sunrod provides bright light for 180 feet and 30 feet of dim light, up to a CR 35 Sunrod, which provides bright light for 380 feet and 30 feet of dim light. A sunrod does not increase the light level in bright light. Once activated, a Sunrod glows until the end of the next Full Night's Rest, after which the gold tip is burned out and worthless.  
When activated, any Sunrod sheds bright light. Sunrod's light up a minimum of a 20-foot radius, plus 10 feet to the bright light radius per CR of the Rod. Sunrods do not produce any area of dim light, due to their affinity to the sun, and, also, magic.  Thus, a CR1 Sunrod provides bright light for 30 feet; a CR5 Sunrod provides bright light for 70 feet; a CR 15 Sunrod provides bright light for 170 feet; up to a CR 35 Sunrod, which provides bright light for 370 feet. A sunrod does not increase the light level in bright light. Once activated, a Sunrod glows until the end of the next Full Night's Rest, after which the gold tip is burned out and worthless.  


<noinclude>{{Alchemical-Item-Costs|cost=2|save=N|dam=N|off=N|def=N}}</noinclude>
<noinclude>{{Alchemical-Item-Costs|cost=2|save=N|dam=N|off=N|def=N}}</noinclude>

Revision as of 20:55, 18 February 2023

  • Cost: base 75 gp (or more, for higher level versions)
  • Weight: 1 lbs.
This 1-foot-long, gold-tipped iron rod glows brightly when struck. When purchased at CRs of 1 to 10, it takes a standard action to ignite a Sunrod. When purchased at CRs between 11 to 20, it takes a swift action to activate a Sunrod. When purchased at CRs 21 to 30, it requires an immediate action to activate a Sunrod. At CRs of 31 and higher, activating a Sunrod is a free action.

When activated, any Sunrod sheds bright light. Sunrod's light up a minimum of a 20-foot radius, plus 10 feet to the bright light radius per CR of the Rod. Sunrods do not produce any area of dim light, due to their affinity to the sun, and, also, magic. Thus, a CR1 Sunrod provides bright light for 30 feet; a CR5 Sunrod provides bright light for 70 feet; a CR 15 Sunrod provides bright light for 170 feet; up to a CR 35 Sunrod, which provides bright light for 370 feet. A sunrod does not increase the light level in bright light. Once activated, a Sunrod glows until the end of the next Full Night's Rest, after which the gold tip is burned out and worthless.

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 75 gp  - - - -
2 169 gp  - - - -
3 281 gp  - - - -
4 413 gp  - - - -
5 563 gp  - - - -
6 750 gp  - - - -
7 938 gp  - - - -
8 1,200 gp  - - - -
9 1,500 gp  - - - -
10 1,875 gp  - - - -
11 2,325 gp  - - - -
12 2,813 gp  - - - -
13 3,413 gp  - - - -
14 4,200 gp  - - - -
15 5,325 gp  - - - -
16 7,238 gp  - - - -
17 9,750 gp  - - - -
18 13,500 gp  - - - -
19 18,000 gp  - - - -
20 24,000 gp  - - - -
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 31,875 gp  - - - -
22 42,750 gp  - - - -
23 56,625 gp  - - - -
24 75,000 gp  - - - -
25 97,500 gp  - - - -
26 131,250 gp  - - - -
27 172,500 gp  - - - -
28 232,500 gp  - - - -
29 307,500 gp  - - - -
30 408,750 gp  - - - -
31 540,000 gp  - - - -
32 708,750 gp  - - - -
33 937,500 gp  - - - -
34 1,241,250 gp  - - - -
35 1,653,750 gp  - - - -