Swollen Creature: Difference between revisions

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'Swollen Zombie' is a pattern that can be added to any Zombie, hereafter referred to as the base creature.
'Swollen Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature. A Swollen Creature is bloated and distended with some kind of wretched internal malady.  Their forms are bloated and distended, their joints and organs loose and slippery.  They are able to stretch and distend in nauseating fashion to extend their melee reach further than normal, and most horribly, when they are mercifully killed, their bodies erupt in a fountain of horrible tissue, energy, or fluids.  


A Swollen Zombie uses all of the base creature's statistics and abilities except as noted below.
A Swollen Creature uses all of the base creature's statistics and abilities except as noted below, with an extra big dose of grotesque.


== CR ==
== CR ==
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== Size and Type ==
== Size and Type ==
The Swollen Zombie's Size increases by one category.  Its Type does not change.
Size and Type does not change.


== Initiative Modifier ==
== Initiative Modifier ==
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== Armor Class ==
== Armor Class ==
Swollen Zombies gain +2 AC.  This is granted by adding to the base creatures natural armor bonus.
Swollen Creatures gain +2 AC.


== Hit Dice ==
== Hit Dice ==
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== Defensive Ability ==
== Defensive Ability ==
Aside from what is written above and below, a Swollen Zombie gains no special defensive abilities.
Aside from what is written above and below, a Swollen Creature gains no special defensive abilities.


== Speed ==
== Speed ==
A Swollen Zombie's base speed improves by ten feet in all movement categories it has.
A Swollen Creature's base speed improves by ten feet in all movement categories it has.


== Melee Attacks ==
== Melee Attacks ==
A Swollen Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. The monster receives a +2 untyped bonus to-hit with all attacks.  A Swollen Zombie adds 1d6 of negative energy damage to all its melee attacks.
A Swollen Creature retains all the base creature's attacks, and its weapon and armor proficiencies. The monster receives a +2 untyped bonus to-hit with all attacks.  Starting at adjusted CR9, a Swollen Creature adds 1d6 of bonus damage to all its melee and ranged attacks. This bonus damage does not increase with criticals, and is of the same type as the base damage type.


== Damage ==
== Damage ==
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== Space and Reach ==
== Space and Reach ==
A Swollen Zombie increases by one size category, usually from Medium to Large, and it adds 5 feet to its reach with all melee attacks.
A Swollen Creature adds 5 feet to its reach with all melee attacks.


== Offensive Ability ==
== Offensive Ability ==
*Gut-Burst. When a Swollen Zombie is destroyed, its distended form explodes horribly, inflicting 1d4 per two CR's (round up) of negative energy damage to all creatures within its reachThere is no saving throw against this damage.
*Gut-Burst. When a Swollen Creature is destroyed, its distended form explodes horribly, inflicting one of either {{dmg|slime}}, {{dmg|poison}}, or {{dmg|rot}} damage. The DM should choose which type when this Pattern is applied, with an eye to the creature's environment and origin, and should generally use the most common sort of damage which matches their environment and origin. 
 
: Gut-Burst effects all enemy creatures within 1 square plus (adjusted Challenge Rating/10) squares (round down, minimum 2 squares, 3 squares at 21 to 29, 4 squares at 30+) of the Swollen Creature's space. This damage aura inflicts [[Monster_Pattern_Damage_Chart | Special Standard Damage]] points of the chosen damage typeAffected characters may roll a Fortitude save against an Average [[Save DC]] to only take half damage.


== Ability Scores ==
== Ability Scores ==
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== Feats ==
== Feats ==
If it did not have it already, a Swollen Zombie gains Combat Reflexes, meaning it can make up to four attacks of opportunity each round.
If it did not have it already, a Swollen Creature gains Combat Reflexes, meaning it can make multiple attacks of opportunity each round.


== Skills ==
== Skills ==
No changes.
No changes.

Revision as of 09:54, 17 September 2018


Back to Monster Patterns and Roles


'Swollen Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature. A Swollen Creature is bloated and distended with some kind of wretched internal malady. Their forms are bloated and distended, their joints and organs loose and slippery. They are able to stretch and distend in nauseating fashion to extend their melee reach further than normal, and most horribly, when they are mercifully killed, their bodies erupt in a fountain of horrible tissue, energy, or fluids.

A Swollen Creature uses all of the base creature's statistics and abilities except as noted below, with an extra big dose of grotesque.

CR

Same as base creature +1.

Size and Type

Size and Type does not change.

Initiative Modifier

The creature's initiative modifier increases by half the amount that its CR increases, round up.

Senses

No changes.

Armor Class

Swollen Creatures gain +2 AC.

Hit Dice

No changes.

Defensive Ability

Aside from what is written above and below, a Swollen Creature gains no special defensive abilities.

Speed

A Swollen Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Swollen Creature retains all the base creature's attacks, and its weapon and armor proficiencies. The monster receives a +2 untyped bonus to-hit with all attacks. Starting at adjusted CR9, a Swollen Creature adds 1d6 of bonus damage to all its melee and ranged attacks. This bonus damage does not increase with criticals, and is of the same type as the base damage type.

Damage

The base damage of all attacks does not change.

Space and Reach

A Swollen Creature adds 5 feet to its reach with all melee attacks.

Offensive Ability

  • Gut-Burst. When a Swollen Creature is destroyed, its distended form explodes horribly, inflicting one of either slime (physical, common), poison (physical, uncommon), or rot (physical, rare) damage. The DM should choose which type when this Pattern is applied, with an eye to the creature's environment and origin, and should generally use the most common sort of damage which matches their environment and origin.
Gut-Burst effects all enemy creatures within 1 square plus (adjusted Challenge Rating/10) squares (round down, minimum 2 squares, 3 squares at 21 to 29, 4 squares at 30+) of the Swollen Creature's space. This damage aura inflicts Special Standard Damage points of the chosen damage type. Affected characters may roll a Fortitude save against an Average Save DC to only take half damage.

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

No changes.

Feats

If it did not have it already, a Swollen Creature gains Combat Reflexes, meaning it can make multiple attacks of opportunity each round.

Skills

No changes.