Swollen Creature: Difference between revisions

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m (Text replacement - "CMD" to "Maneuver Defense")
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A Swollen Zombie adds +2 to-hit with all melee attacks.
A Swollen Zombie adds +2 to-hit with all melee attacks.


== Maneuver Offense and CMD ==
== Maneuver Offense and Maneuver Defense ==
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Revision as of 10:40, 12 November 2017

'Swollen Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.

A Swollen Zombie uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The Swollen Zombie's Size increases by one category. Its Type does not change.

Senses

No changes.

Armor Class

Swollen Zombies gain +2 AC. This is granted by adding to the base creatures natural armor bonus.

Hit Dice

No changes.

Defensive Ability

Aside from what is written above and below, a Swollen Zombie gains no special defensive abilities.

Speed

A Swollen Zombie's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Swollen Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Swollen Zombie adds 1d6 of negative energy damage to all its melee attacks.

Damage

The base damage of all attacks does not change.

Space and Reach

A Swollen Zombie increases by one size category, usually from Medium to Large, and it adds 5 feet to its reach with all melee attacks.

Offensive Ability

Aside from the changes above and below, no offensive abilities.

Ability Scores

No changes.

Base Attack Bonus

A Swollen Zombie adds +2 to-hit with all melee attacks.

Maneuver Offense and Maneuver Defense

No changes.

Feats

No changes.

Skills

No changes.