Symbol of Sleep (Spell): Difference between revisions
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Move to traps page | |||
Template:Spell | |||
<!-- Spell Level --> | <!-- Spell Level --> | ||
<!-- Values: Integer (spell level if castable) or leave blank (if not | <!-- Values: Integer (spell level if castable) or leave blank (if not | ||
available to listed class) --> | available to listed class) --> | ||
| Alchemist = | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Bard = | | Alchemist| | ||
| Cleric = 5 | }}</onlyinclude> | ||
| Druid = | |||
| Paladin = | | Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | ||
| Ranger = | | Bard| | ||
| Sorcerer/Wizard = 5 | }}</onlyinclude> | ||
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}} | |||
| Cleric|5 | |||
}}</onlyinclude> | |||
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | |||
| Druid| | |||
}}</onlyinclude> | |||
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | |||
| Paladin| | |||
}}</onlyinclude> | |||
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}} | |||
| Pariah| | |||
}}</onlyinclude> | |||
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | |||
| Ranger| | |||
}}</onlyinclude> | |||
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | |||
| Sorcerer/Wizard|5 | |||
}}</onlyinclude> | |||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Enchantment]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime|10 minutes | | CastTime|10 minutes | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) | | Components|V, S, M | ||
}}</onlyinclude> (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) | |||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range|0 ft.; see text | | Range|0 ft.; see text | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration|see text | | Duration|see text | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save|[[WILL]] negates | | Save|[[WILL]] negates | ||
<!-- Values: None, | |||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | |||
ReflHalf, ReflNegates, HReflHalf, HReflNegates, | |||
WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else | |||
--> | |||
}}</onlyinclude> | |||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | |||
| Save-DC| | |||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | |||
}}</onlyinclude> | |||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | |||
| Lays-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | |||
| Lays-Dual-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}} | |||
| Charge-Notes| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR|yes | | SR|yes | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = This spell functions like [[Symbol of Death (Spell)]], except that all creatures of 10 [[HD]] or less within 60 feet of the ''Symbol of Sleep'' instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the | | Description = This spell functions like [[Symbol of Death (Spell)]], except that all creatures of 10 [[HD]] or less within 60 feet of the ''Symbol of Sleep'' instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the [Sleep (Sorcerer/Wizard Spell)]], sleeping creatures cannot be awakened by non-magical means before this time expires. | ||
: Unlike [[Symbol of Death (Spell)]], ''Symbol of Sleep'' has no [[hit point]] limit; once triggered, a ''Symbol of Sleep'' simply remains active for 10 minutes per [[caster level]]. | : Unlike [[Symbol of Death (Spell)]], ''Symbol of Sleep'' has no [[hit point]] limit; once triggered, a ''Symbol of Sleep'' simply remains active for 10 minutes per [[caster level]]. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
}} | | Reviewed|N | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | |||
}}</onlyinclude>}} |
Latest revision as of 14:44, 6 June 2019
Move to traps page
Template:Spell
| Alchemist=
| Bard=
| Cleric=5
| Druid=
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=5
| School=Enchantment
| CastTime=10 minutes
| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
| Range=0 ft.; see text
| Target=one symbol
| Duration=see text
| Save=WILL negates
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=yes
| Description = This spell functions like Symbol of Death (Spell), except that all creatures of 10 HD or less within 60 feet of the Symbol of Sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the [Sleep (Sorcerer/Wizard Spell)]], sleeping creatures cannot be awakened by non-magical means before this time expires.
- Unlike Symbol of Death (Spell), Symbol of Sleep has no hit point limit; once triggered, a Symbol of Sleep simply remains active for 10 minutes per caster level.
- Note: Magic traps such as Symbol of Sleep are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Sleep.
| ShortDesc=Triggered rune puts nearby creatures into catatonic slumber.
| Reviewed=N}}