Symbol of Weakness (Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection\|Paladin}}} \| Paladin\|(.*) }}<\/onlyinclude> \| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection\|Pariah}}} \| Pariah\| }}<\/onlyinclude> \| Ranger=<onlyinclude>{{#ifeq:{{{tra...)
No edit summary
 
Line 1: Line 1:
{{Template:Spell
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->

Latest revision as of 18:01, 13 February 2019

Template:Spell

| Alchemist=

| Bard=

| Cleric=7

| Druid=

| Paladin=

| Ranger=

| Sorcerer/Wizard=7

| School=Enchantment

| CastTime=10 minutes

| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)

| Range=0 ft.; see text

| Target=one symbol

| Duration=see text

| Save=FORT negates

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes

| Description =This spell functions like Symbol of Death (Spell), except that all creatures within 60 feet of a Symbol of Weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.

Unlike Symbol of Death (Spell), Symbol of Weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per caster level. A creature can only be affected by this symbol once.
Note: Magic traps such as Symbol of Weakness are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Weakness.

| ShortDesc=Triggered rune stuns creatures.

| Reviewed=N}}