Talk:Barbarian

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work out feats/rage powers for an urban barbar

Test Feats
1: Exotic Weapon Proficiency: Flambard
3: Improved Combat Maneuvers
5: Toughness
7: Vice Grip
9: Weapon Focus: Flambard
11: Quick Combat Maneuvers
13: Reverse Feint
15: Quaff
17: Iron Grip
19: Next!
21: Epic Toughness
23: Power Attack
25: Damage Reduction
27: Mass Combat Maneuvers
29: Ruinous Rage
31: Furious Finish
33: Damage Reduction
35: Damage Reduction
the three DR feats could be swapped for endurance, diehard, and fast healer, which combines nice with a sippy cup jacket and some ambergold...hrrrm.
Test Rage Powers, Urban Edition
Practiced Rage power:	0)	Savage Intuition
Rage power 1		1)	Bloodthirst
Rage power 2		4)	Berserker
Rage power 3		6)	Bloody Wrath
Rage power 4		9)	Come and Get Me
Rage power 5		11)	Elbow Strike
Rage power 6		14)	Final Stand
Rage power 7		16)	Relentless
Rage power 8		19)	Smasher
Rage power 9		21)	The Gods Look Away
Rage power 10		24)	Battle Madness
Rage power 11		26)	Epic Fixation
Rage power 12		29)	Defy Death
Rage power 13		31)	Deadly Accuracy
Rage power 14		34)	Vicious Slice
Note: This build is set up to do a Sunder every round and use a size Large Flambard.



simplify the rules for using more than 1 rage power to the following: the barbarian can always activate 1 rage power each round, as long as they are raging. In addition, once per encounter, the barbarian can activate x additional rage powers (scaling).  (Replaces the need to be threatened by 3 foes to activate additional rage powers.)