Talk:Barbarian

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Intensifications

  • 4th lvl:
    • +2 fury
    • +1d6 damage to all attacks you make this round
  • 8th lvl:
    • +2 fury
    • +1d6 damage to all attacks you make this round
    • +10 move
  • 12th lvl:
    • +2 fury
    • +2d6 damage to all attacks you make this round
    • +10 move
  • 16th lvl:
    • +3 fury
    • +2d6 damage to all attacks you make this round
    • +10 move
    • Bonus melee attack if you don't make a full attack
  • 20th Lvl:
    • +3 fury
    • +3d6 damage to all attacks you make this round
    • +10 move
    • Bonus melee attack if you don't make a full attack
  • 24th lvl:
    • +3 fury
    • +3d6 damage to all attacks you make this round
    • +20 move
    • Bonus melee attack if you don't make a full attack
  • 26th lvl:
    • +3 fury
    • +3d6 damage to all attacks you make this round
    • +20 move
    • Bonus melee attack if you don't make a full attack
    • Degrade status condition 1 step
  • 28th lvl:
    • +4 fury
    • +4d6 damage to all attacks you make this round
    • +20 move
    • Bonus melee attack if you don't make a full attack
    • Degrade status condition 1 step
  • 30th lvl:
    • +4 fury
    • +4d6 damage to all attacks you make this round
    • +20 move
    • Bonus melee attack if you don't make a full attack
    • Degrade status condition 1 step
    • Inflict Bloodied on the first creature you hit this round (no roles, not usable on action point)
  • 32nd lvl:
    • +4 fury
    • +4d6 damage to all attacks you make this round
    • +30 move
    • Bonus melee attack if you don't make a full attack
    • Degrade status condition 1 step
    • Inflict Bloodied on the first creature you hit this round (no roles, not usable on action point)
  • 34th lvl:
    • +4 fury
    • +5d6 damage to all attacks you make this round
    • +30 move
    • Bonus melee attack if you don't make a full attack
    • Degrade status condition 1 step
    • Inflict Bloodied on the first creature you hit this round (no roles, not usable on action point)

Mien Instincts

  • feral: Tantrum - counted as 8 lvls higher for purposes of calculating base weapon damage, max of x6 instead of x5.
  • feral: Stalker - full speed stealth; once per encounter, you can re-initiate stealth in the same round you broke it, without taking the -20 penalty.
  • primal: Abide the Storm - 1 element at 1, 2 at 10, all at 20, absorb at 30
  • primal: earth's tender grasp - reduce falls; add forced move reduction w/level progression of 1, 2, 3 and 4
  • superstition: Haunt Slayer - ghost touch with all attacks, and bonus fury each round vs undead
  • superstition: Superstition - bonus to saves vs spell, spell-like and supernatural effects (scale with level); must save against all spells while raging
  • urban: Gang Leader - while raging, grant allies within 10 feet a +1 to hit, +2 to damage (rage bonus). Damage scales with level, to-hit bonus much less so.
  • urban: Battle Madness - for each ally within 10 feet of you at the start of your turn, you gain a cumulative +1 to hit and +2 to damage.

feat candidates:

  • Trap Sense
  • Big Brass Ones
  • Nocturnal Predator
  • Worldly
  • Prone Fighting (everyone?)
  • (epic) Prodigious Strength (everyone?; add min strength 24 req.)

get rid of:

  • In The Thick Of It
  • A Few Tricks

Add:

  • armor ripper - each time you hit an enemy, reduce its AC by 1 (per hit) until start of your enxt turn.

Barbarian Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Human, base stats: Str 16, Dex 13, Con 20, int 10, Wis 10, Chr 8.

Example Feats

1st Level: Toughness, Weapon Focus:Great Axe. The best axe there is combined with more hit points than God. (35 hitpoints at first level!)

3rd Level: Power Attack. Oh man, you hit like an anvil!

5th Level: Cleave. You're fast on your feet, find clusters of bad guys and cleave them.

7th Level: Combat Reflexes. You're going to be in the thick of things, and your attacks of opportunity are huge. Get more of them!

9th Level: Extra Rage power:DR . Be tougher!

11th Level: Extra Rage power:DR . Be Even TOUGHER!

13th Level: Extra Rage power:DR . HELL YEAH.

15th Level: Dodge. Some more armor class.

17th Level: Mobility. Let's you wander around the battlefield.

19th Level: Great Cleave. Cleave, and then CLEAVE SOME MORE.


Example Rage powers

2nd Level: Scent. You can smell the fear on'em.

4th Level: Renewed Vigor. You shake off some damage.

6th Level: Regenerative Vigor. You become even tougher to stop.

8th Level: Renewed Life. Ignore that pesky life drain crap.

10th Level: Renewed Vitality. Ability Damage? YOU LAUGH.

12th Level: Come and Get Me. Ahh, here it is. THIS is why you've taken all those defensive abilities all this time.

14th Level: Unexpected Strike. Moar damage! Only once a rage, but hey, it's good for when you want to put in a finisher.

16th Level: Flesh Wound. Getting a little low on hit points? Pick a reasonably sized attack. Make save. IGNORE IT.

18th Level: Fearless Rage. Fear is for lesser killing machines than you, my friend.

20th Level: Good For What Ails You. Drink booze, reroll some saving throws.


This build is a high toughness, moderate defense Barbarian. He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.