Talk:Brawler: Difference between revisions

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new systems for the Brawler:
'braggadocio' - some sort of a ranged social thing, taunt/provocation?  maybe a way to buff/remove conditions from allies?
'swagger' - boosts to allies movement as you move past them?  damage buffs for helping allies?  damage buffs for using jab?
'nerves of steel' - able to 'step in' to take allies conditions? bonuses against fear/intimidation?
'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero?
or, could be something else entirely. key is to keep brawler abilities simple


== Brawler Example Build ==
== Brawler Example Build ==

Revision as of 17:17, 10 June 2019


new systems for the Brawler:
'braggadocio' - some sort of a ranged social thing, taunt/provocation?  maybe a way to buff/remove conditions from allies?
'swagger' - boosts to allies movement as you move past them?  damage buffs for helping allies?  damage buffs for using jab?
'nerves of steel' - able to 'step in' to take allies conditions? bonuses against fear/intimidation?
'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero? 
or, could be something else entirely. key is to keep brawler abilities simple 


Brawler Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Punchin' and Duckin' Build

Human, base stats: Str 20, Dex 13, Con 16, int 10, Wis 10, Chr 8.

Example Feats

Level 1: Combat Reflexes, Weapon Focus: Unarmed. Just because you're not a monk doesn't mean you're uneducated in breaking faces.

Level 3: Step Up. Combined with jab, this makes you startlingly good at footwork on the battlefield.

Level 5: Following Step. Man! Watch those feet move!

Level 7: Step up and Strike. Your Attacks of Opportunity hurt a lot, and you get plenty of them. So here's a way to dish even more.

Level 9: Desperate battler. You have great mobility, so be sure to stay away from your friends for this tasty bonus.

Level 11: Dodge. Armor class is always useful.

Level 13: Mobility. More Armor Class versus Attacks of Opportunity. You NEED this.

Level 15: Sidestep. Even MORE awesome footwork. It's like you're dancin'!

Level 17: Endurance. Seriously? Endurance? At THIS level? Blech!

Level 19: Drunken Brawler. Oh, so THAT's what the Endurance is for. Yikes, that's rather awesome....