Talk:Druid

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Revision as of 20:34, 24 November 2017 by Reese (talk | contribs)
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Possible Changes

  • pre-defined forms: consider defining a fixed number of forms for the druid, instead of "any animal" - a tank form, a striker form, a caster/hybrid form, and their normal humanoid form.
  • would allow us to create feats to allow specialization into one or more of the forms, making that particular form better than normal -- a skill tree, basically. The deeper into the tree you go, the stronger/better the improvements for that form, at the expense of the other forms remaining "normal" for your level.
  • more like monster summoning: alternatively, consider creating a table of stats for each CR for a "PC" instead of a monster, which define a shape-shifted character's HP's, AC, To-Hits, Damage, Saves.
  • at time of shapeshifting, would also select from a list of possible senses, movement types, and possibly special abilities
  • this would also apply to all spells which allow you to change shape. Works akin to the monster summoning rebuild - generic form which gets updated with a few select special things at time of casting, to make them less generic.



Druid Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Spell-Flinging Naturalist

Human, base stats: Str 14, Dex 14, Con 14, int 8, Wis 18, Chr 14.

Example Feats

1st Level: Dodge, Still Spell. These are always useful. Always.

3rd Level: Spell penetration. Because caster level checks are HARD.

5th Level: Natural Spell. Dude. This is WHY you play a Druid.

7th Level: Wild Speech. Because talking bears are AWESOME.

9th Level: Spell focus. Let's see them make THIS saving throw.

11th Level: Selective Spell. This means a lot less apologizing after the Firestorm goes off.

13th Level: Maximize Spell. heh heh he ha ha HAHAHAHAHAHAHAHAH!!!!!

15th Level: Greater Spell Penetration. Punch it through, baby.

17th Level: Greater Spell Focus. Even harder saves.

19th Level: Spell Perfection. What? Double the effects of four feats on my favorite kill-o-zap spell? YES, PLEASE.