Talk:Environmental Effects: Difference between revisions

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need to integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page.


Addt'l wind effects: include in Env page?
Addt'l wind effects: include in Env page?
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Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings.
Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings.
== Non-Hostile Terrain ==
I'd like to put in a section about non-hostile terrain.  Things like:
* Mallorn Groves that sing mournfully in the wind, and scare away predators (making them good habitats for prey animals)
* Basilica Grass that crumbles underfoot like a dry leaf when walked upon
* Ghost Fronds that thrash angrily at any passersby, but can't reach them because it's incorporeal
* Forgewood Trees that glow a fiery orange after dark, little motes at the junctions of each branch that also provide warmth.
Just fluffy things that make the world seem more magical.

Latest revision as of 14:40, 29 June 2019

need to integrate hustle rules on the Types of Movement page onto the Environmental Effects page.

Addt'l wind effects: include in Env page?


  • Strong winds (21+ mph) make sailing difficult.
  • A severe wind (31+ mph) causes minor ship and building damage.
  • A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.
  • Hurricane force winds (75+ mph) destroy wooden buildings, uproot large trees, and cause most ships to founder.
  • A tornado (175+ mph) destroys all non-fortified buildings and often uproots large trees.

Various boilerplates for fogs. put into all fogs (illusory is immune to this stuff)

expand to include the dispersers, except they are more durable.

A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

The cloud cannot penetrate liquids, nor can it be cast underwater.

Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings.