Talk:Environmental Effects

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Revision as of 15:21, 22 December 2018 by Reese (talk | contribs)
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Addt'l wind effects: include in Env page?


  • Strong winds (21+ mph) make sailing difficult.
  • A severe wind (31+ mph) causes minor ship and building damage.
  • A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.
  • Hurricane force winds (75+ mph) destroy wooden buildings, uproot large trees, and cause most ships to founder.
  • A tornado (175+ mph) destroys all non-fortified buildings and often uproots large trees.

Various boilerplates for fogs. put into all fogs (illusory is immune to this stuff)

expand to include the dispersers, except they are more durable.

A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

The cloud cannot penetrate liquids, nor can it be cast underwater.

Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings.


Non-Hostile Terrain

I'd like to put in a section about non-hostile terrain. Things like:

  • Mallorn Groves that sing mournfully in the wind
  • Basilica Grass that crumbles underfoot like a dry leaf when walked upon
  • Ghost Fronds that thrash angrily at any passersby, but can't reach them because it's incorporeal

Just fluffy things that make the world seem more magical.