Talk:Hands Slot Magic Items: Difference between revisions

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  cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
  cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
poisoner's gloves = negates chance to poison yourself, and each glove can hold one dose of poison. applying poison to a weapon from the glove is an immediate action. scales to up to five doses of poison per glove, scales down to a free or immediate (users choice) so can apply two doses of poison per round with each hand (up to four doses of poison per round), and allows PC posons to be applied without a weapon as a melee touch attack, glove does base 1d4 lethal damage due to needles in fingertips.
pg+1 CL5, negates, +1 potency, 4 doses, touch attack, apply once per round as free action
pg+2, CL9, negates, +1 potency, 8 doses, touch attack, apply two per round per weapon as free action
pg+3, CL13, negates, +1 potency, 12 doses, touch attack, apply three per round per weapon as free action
pg+4, CL17, negates, +2 potency, 16 doses, touch attack, apply three per round per weapon as free or immediate
pg+5, CL21, negates, +3 potency, 20 doses, touch attack, apply three per round per weapon as free or immediate
pg+6, Cl25, negates, +3 potency, 24 doses, touch attack, apply four per round per weapon as free or immediate
pg+7, CL29, negates, +4 pot, 28 doses, touch, apply four per round per weapon as free or immediate
pg+8, CL33, negates, +4 pot, 32 doses, touch, apply five per round per weapon as free or immediate
pg+9, CL37, negates, +5 pot, 36 doses, touch, apply six per round, per weapon as free or immediate


  helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
  helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.

Revision as of 16:41, 6 September 2019

Banishing Spell (Feat) effect item
Distort Spell (Feat) effect item
cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
gloves of swimming and climbing = acts as monkey fish, maybe with better scaling if they are expensive.  could also add brachiation, to make them different
grasping gauntlets = as form-fixing, plus scale into applying status conditions such as hindered, slowed, or pinned at high levels with a melee touch attack, also grant bonus to climb checks and catching falling people checks
knuckle dusters = a number of times per day, does big damage with a fist attack. scales from 1 attack per encounter to all attacks at epic. think, monk/brawler lite.  see talons of leng for source item