Talk:Hands Slot Magic Items: Difference between revisions

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* Gloves, claws, gauntlets, Talons, mitt, gage, mitten, muff (spellcaster), gant dentelle, armatura, Brunu Cimd, clench, grips, holdfast, kidskins
===Templates For New Items===
{{:Magic Item Template Links}}


  [[Banishing Spell (Feat)]] effect item
  [[Banishing Spell (Feat)]] effect item
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  cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
  cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
poisoner's gloves = negates chance to poison yourself, and each glove can hold one dose of poison. applying poison to a weapon from the glove is an immediate action. scales to up to five doses of poison per glove, scales down to a free or immediate (users choice) so can apply two doses of poison per round with each hand (up to four doses of poison per round), and allows PC posons to be applied without a weapon as a melee touch attack, glove does base 1d4 lethal damage due to needles in fingertips.


  helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
  helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
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  grasping gauntlets = as form-fixing, plus scale into applying status conditions such as hindered, slowed, or pinned at high levels with a melee touch attack, also grant bonus to climb checks and catching falling people checks
  grasping gauntlets = as form-fixing, plus scale into applying status conditions such as hindered, slowed, or pinned at high levels with a melee touch attack, also grant bonus to climb checks and catching falling people checks
glove of storing and gauntlets of weaponmaster = combine into a clade of items ranking from low to high epic. hold wands, implements, light weapons, bucklers, at bottom end, rods and even staves along with one-handed and two-handed size medium non-massive items and light/heavy shields, up to war and tower shields, banners, two-handed, size large and massive weapons at the top end. command to vanish or appear is an immediate action  scale number of items from one per hand to two per hand to three per hand at the top end.
bunker grips +1, CL1 store one item up to a size medium light weapon or buckler, change as a swift action
bunker grips +2, CL5, store two items up to a size medium one-handed weapon or buckler, change as swift action
bunker grips +3, CL9, store two items up to a size medium one-handed weapon or light shield, change as fast action
bunker grips +4, CL13, store three items up to size large one handed weapon or light shield, change as fast
bunker grips +5, CL17, store three items up to size large two-handed weapon or heavy shield, change as fast
bunker grips +6, CL21, store four items up to size large two-handed weapon or heavy shield, change as fast
bunker grips +7, CL25, store five items up to size large and massive two-handed weapon or war shield, change as fast
bunker grips +8, CL29, store five items up to size large and massive two-handed weapon or tower shield, change as immediate once per round
bunker grips +9, CL33, store five items up to size large and massive two-hander or tower shield, change as immediate action up to twice per round.


  knuckle dusters = a number of times per day, does big damage with a fist attack. scales from 1 attack per encounter to all attacks at epic. think, monk/brawler lite.  see talons of leng for source item
  knuckle dusters = a number of times per day, does big damage with a fist attack. scales from 1 attack per encounter to all attacks at epic. think, monk/brawler lite.  see talons of leng for source item

Latest revision as of 12:50, 28 September 2019

  • Gloves, claws, gauntlets, Talons, mitt, gage, mitten, muff (spellcaster), gant dentelle, armatura, Brunu Cimd, clench, grips, holdfast, kidskins

Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Banishing Spell (Feat) effect item
Distort Spell (Feat) effect item
cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
gloves of swimming and climbing = acts as monkey fish, maybe with better scaling if they are expensive.  could also add brachiation, to make them different
grasping gauntlets = as form-fixing, plus scale into applying status conditions such as hindered, slowed, or pinned at high levels with a melee touch attack, also grant bonus to climb checks and catching falling people checks
knuckle dusters = a number of times per day, does big damage with a fist attack. scales from 1 attack per encounter to all attacks at epic. think, monk/brawler lite.  see talons of leng for source item