Talk:Head Slot Magic Items

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Gimlet Helm

  • +1 once per encounter, when struck in combat, sparks and does half the damage back to the attacker as fire damage CL 7
  • +2 once per encounter, when struck in combat, sparks and does the full damage back to the attacker as fire damage CL 10
  • +3 once per encounter, when struck in combat, sparks and does double the damage back to the attacker as fire and electricity damage CL 13
  • +4 once per round, when struck in combat, sparks and does the full damage back to the attacker as fire and electricity damage CL 16
  • +5 once per round, when struck in combat, sparks and does double the damage back to the attacker as fire and electricity damage CL 19
  • +6 once per round, when struck in combat, sparks and does double the damage back to the attacker as fire and force damage, once per encounter save versus the attackers DC or suffer Humbled for one round CL 22
  • +7 when struck in combat, sparks and does the full damage back to the attacker as fire and force damage. CL 25
  • +8 when struck in combat, sparks and does double the damage back to the attacker as fire and force damage CL 28
  • +9 when struck in combat, sparks and does double the damage back to the attacker as fire and force damage, once per round save versus attackers DC or suffer Slandered for one round. CL 31


Anathema Spell (Feat) item
Bolstering Spell (Feat) item


mask of stony demeanor = cannot use social skills (bluff, sense motive, diplomacy, etc), but gains big bonus to resist social skill use and mind-affecting, plus gains a bonus headbutt melee attack doing good damage
hat of disguise = same as it ever was? no, old Hat was no good
hat = disguise self upgrading to adjustable disguise. also has a mirror image ability upgrading to deadly image at the top end, scale appropriately deadly image special effect is it makes attacks...hrrrrm.  apparition dirus mechanics instead?  rename it as Assassins Hat? Chapeau? hrrrm.
hat of disguise lesser and greater CL1 CL5 disguise self 1/day, 1/encounter slow change, usable once per skill challenge, twice per
cap of the creeper lesser and greater CL9 CL13 adjustable disguise 1/day, 1/encounter
toque of trikery lesser and greater CL17, CL21 as creeper, plus mirror image 1 image, two images
visage of violent attacks lesser and great CL25, CL29 as creeper plus deadly image doing same damage as wearer, 1 image, 2 images
assassins jingasa as visage, CL33 plus apparition dirus 1/encounter
mask of a thousand tomes = grants access to a Library once per day, as a ritual requiring 1 hour, level of the library depending on the cost of the mask.  this can be used for such things as researching teleports, plane shifts, and the like.
crown of blasting radiance = on command, radiates searling light as the spell.  ouch.
halo of menace = adds boosts to divine area of effect powers
helm of underwater action = adds water breathing, swim speeds, resistance to cold and pressure, abolths lung effect, all scaling
grapplers mask = perform combat maneuvers as swift actions, gain bonuses, do big damage with combat maneuvers