Talk:Magic Items

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Revision as of 20:06, 22 September 2017 by Tbolling (talk | contribs)
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  • Remove the ability to place spells on magic items.
  • All items have one bonus type (enhancement?) No items stack, period. Expand/improve items following the acculturated model we're already using instead.
  • Potions and scrolls are simply casting a spell as a one-use item (pricing model? remove caps?)
  • Create non-spell effect potions and scrolls (call them alchemical instead?)
  • Rewrite/remove the item creation rules (eeeesh....)
  • Look hard at the number of item slots. (Has large pricing implications.)


Design notes: Divide all wondrous items for each slot into two categories:

"Standard" items, which are things like the below, or rings of protection or cloaks of resistance, which are items you can purchase without issue.

"Special" items, which are all the other stuff, which can only be purchased (or found) with DM permission.

This allows us to populate all the slots with 'non-game-breaking' items for right now, and then we can adapt all the unique stuff as time permits.



Ideas for Boots

  • Boots of Haste
  • Boots of Striding and Springing
  • Boots of Sure Footing
  • Boots of Rooting
  • Boots of Stealthy Steps

Ideas for Gloves

  • Gloves of Sparks
  • Gloves of Grasping
  • Gloves of Lightfingers
  • Gloves of Soothing
  • Gloves of the Maestro

Ideas for Amulets

  • natural armor + other things
    • energy drain resistance
    • ability drain resistance
    • daily/encounter instant self heal