Talk:Magic Rods: Difference between revisions
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Price scaling for rods by spell level: | Price scaling for rods by spell level: | ||
* 0th level spell, any CL: use '''0.25''' in Nudge-Price field. | |||
* 1st level spell, any CL: use '''0.375''' in Nudge-Price field. | * 1st level spell, any CL: use '''0.375''' in Nudge-Price field. | ||
* 2nd level spell, any CL: use '''0.6''' in Nudge-Price field. | * 2nd level spell, any CL: use '''0.6''' in Nudge-Price field. | ||
Line 7: | Line 8: | ||
* 4th level spell, any CL: use '''0.9''' in Nudge-Price field. | * 4th level spell, any CL: use '''0.9''' in Nudge-Price field. | ||
===Whitelist of Rods=== | |||
0th level - Sorc/Wizard | |||
* acid splash | |||
* dancing lights | |||
* detect magic | |||
* flare | |||
* ghost sound | |||
* hand of the magus | |||
* jolt | |||
* light | |||
* mending | |||
* prestidigitation | |||
* ray of frost | |||
* root | |||
* scoop | |||
0th level - Cleric | |||
* create water | |||
* purify food and drink | |||
* stabilize | |||
16 | |||
1st level - Sorc/Wizard | |||
* air bubble | |||
* alarm | |||
* ant haul | |||
* bed of iron | |||
* burning hand of the magus | |||
* cause fear | |||
* charm person | |||
* color spray | |||
* ear-piercing scream | |||
* endure elements | |||
* expeditious excavation | |||
* feather fall | |||
* gravity bow | |||
* grease | |||
* hydraulic push | |||
* hypnotism | |||
* lock gaze | |||
* magic missile | |||
* magic weapon | |||
* monkey fish | |||
* mudball | |||
* peacebond | |||
* shadow weapon | |||
* shocking grasp | |||
* silent image | |||
* snowball | |||
* stumble gap | |||
* summon monster I | |||
* unseen servant | |||
* ventriloquism | |||
30 | |||
1st level - Cleric | |||
* command | |||
* cure light wounds | |||
* divine favor | |||
* forbid action | |||
* inflict light wounds | |||
* know the enemy | |||
* reinforce armaments | |||
* remove fear | |||
* remove sickness | |||
9 | |||
2nd level - Sorc/Wizard | |||
* aboleth's lung | |||
* admonishing ray | |||
* arcane lock | |||
* burning arc | |||
* burning gaze | |||
* burst of radiance | |||
* compassionate ally | |||
* dust of twilight | |||
* false life | |||
* fiery shuriken | |||
* flaming sphere | |||
* ghoul touch | |||
* glitterdust | |||
* gust of wind | |||
* juxtaposition | |||
* knock | |||
* life pact | |||
* make whole | |||
* minor image | |||
* pyrotechnics | |||
* resist energy | |||
* river whip | |||
* scare | |||
* scorching ray | |||
* shatter | |||
* slipstream | |||
* stricken heart | |||
* summon monster II | |||
* touch of mercy | |||
* tremor blast | |||
29 | |||
2nd level - Cleric | |||
* cure moderate wounds | |||
* divine trident | |||
* gentle repose | |||
* inflict moderate wounds | |||
* restoration, lesser | |||
* water walk | |||
6 | |||
3rd level - Sorc/Wizard | |||
* Air Geyser | |||
* aqueous orb | |||
* battering blast | |||
* bells | |||
* chain of perdition | |||
* daylight | |||
* diamond spray | |||
* dispel magic | |||
* fireball | |||
* fly | |||
* force anchor | |||
* force punch | |||
* hold person | |||
* lightning bolt | |||
* major image | |||
* pellet blast | |||
* phantom steed | |||
* protection from energy | |||
* silver darts | |||
* slow | |||
* stoneskin | |||
* storm step | |||
* summon monster III | |||
* tiny hut | |||
* unravel destiny | |||
* water breathing | |||
* wind wall | |||
27 | |||
3rd level - Cleric | |||
* accept affliction | |||
* create food and water | |||
* cure serious wounds | |||
* inflict serious wounds | |||
* invisibility purge | |||
* remove disease | |||
* severed fate | |||
* sky swim | |||
8 | |||
4th level - Sorc/Wizard | |||
* ball lightning | |||
* bestow curse | |||
* bloody arrows | |||
* boneshatter | |||
* charm monster | |||
* conjure deadfall | |||
* crushing despair | |||
* dimension door | |||
* dimensional anchor | |||
* dragon's breath | |||
* false life, greater | |||
* fear | |||
* firefall | |||
* flaming sphere, greater | |||
* hurricane blast | |||
* ice storm | |||
* make whole, greater | |||
* overwhelming grief | |||
* pillar of fire | |||
* pillar of ice | |||
* rainbow pattern | |||
* remove curse | |||
* resist uncommon energy | |||
* secure shelter | |||
* shadow barbs | |||
* shout | |||
* summon monster IV | |||
* touch of slime | |||
* unbearable brightness | |||
* wandering star motes | |||
33 | |||
4th level - Cleric | |||
* chaos hammer | |||
* cure critical wounds | |||
* dismissal | |||
* inflict critical wounds | |||
* neutralize poison | |||
* planar adaptation | |||
* rest eternal | |||
* restoration | |||
8 |
Revision as of 19:41, 10 August 2019
Rods are what wands used to be (you can cast 1 spell from them)
Price scaling for rods by spell level:
- 0th level spell, any CL: use 0.25 in Nudge-Price field.
- 1st level spell, any CL: use 0.375 in Nudge-Price field.
- 2nd level spell, any CL: use 0.6 in Nudge-Price field.
- 3rd level spell, any CL: use 0.75 in Nudge-Price field.
- 4th level spell, any CL: use 0.9 in Nudge-Price field.
Whitelist of Rods
0th level - Sorc/Wizard
- acid splash
- dancing lights
- detect magic
- flare
- ghost sound
- hand of the magus
- jolt
- light
- mending
- prestidigitation
- ray of frost
- root
- scoop
0th level - Cleric
- create water
- purify food and drink
- stabilize
16
1st level - Sorc/Wizard
- air bubble
- alarm
- ant haul
- bed of iron
- burning hand of the magus
- cause fear
- charm person
- color spray
- ear-piercing scream
- endure elements
- expeditious excavation
- feather fall
- gravity bow
- grease
- hydraulic push
- hypnotism
- lock gaze
- magic missile
- magic weapon
- monkey fish
- mudball
- peacebond
- shadow weapon
- shocking grasp
- silent image
- snowball
- stumble gap
- summon monster I
- unseen servant
- ventriloquism
30
1st level - Cleric
- command
- cure light wounds
- divine favor
- forbid action
- inflict light wounds
- know the enemy
- reinforce armaments
- remove fear
- remove sickness
9
2nd level - Sorc/Wizard
- aboleth's lung
- admonishing ray
- arcane lock
- burning arc
- burning gaze
- burst of radiance
- compassionate ally
- dust of twilight
- false life
- fiery shuriken
- flaming sphere
- ghoul touch
- glitterdust
- gust of wind
- juxtaposition
- knock
- life pact
- make whole
- minor image
- pyrotechnics
- resist energy
- river whip
- scare
- scorching ray
- shatter
- slipstream
- stricken heart
- summon monster II
- touch of mercy
- tremor blast
29
2nd level - Cleric
- cure moderate wounds
- divine trident
- gentle repose
- inflict moderate wounds
- restoration, lesser
- water walk
6
3rd level - Sorc/Wizard
- Air Geyser
- aqueous orb
- battering blast
- bells
- chain of perdition
- daylight
- diamond spray
- dispel magic
- fireball
- fly
- force anchor
- force punch
- hold person
- lightning bolt
- major image
- pellet blast
- phantom steed
- protection from energy
- silver darts
- slow
- stoneskin
- storm step
- summon monster III
- tiny hut
- unravel destiny
- water breathing
- wind wall
27
3rd level - Cleric
- accept affliction
- create food and water
- cure serious wounds
- inflict serious wounds
- invisibility purge
- remove disease
- severed fate
- sky swim
8
4th level - Sorc/Wizard
- ball lightning
- bestow curse
- bloody arrows
- boneshatter
- charm monster
- conjure deadfall
- crushing despair
- dimension door
- dimensional anchor
- dragon's breath
- false life, greater
- fear
- firefall
- flaming sphere, greater
- hurricane blast
- ice storm
- make whole, greater
- overwhelming grief
- pillar of fire
- pillar of ice
- rainbow pattern
- remove curse
- resist uncommon energy
- secure shelter
- shadow barbs
- shout
- summon monster IV
- touch of slime
- unbearable brightness
- wandering star motes
33
4th level - Cleric
- chaos hammer
- cure critical wounds
- dismissal
- inflict critical wounds
- neutralize poison
- planar adaptation
- rest eternal
- restoration
8