Talk:Magic Rods: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:


Price scaling for rods by spell level:
Price scaling for rods by spell level:
* 0th level spell, any CL: use '''0.25''' in Nudge-Price field.
* 1st level spell, any CL: use '''0.375''' in Nudge-Price field.
* 1st level spell, any CL: use '''0.375''' in Nudge-Price field.
* 2nd level spell, any CL: use '''0.6''' in Nudge-Price field.
* 2nd level spell, any CL: use '''0.6''' in Nudge-Price field.
Line 7: Line 8:
* 4th level spell, any CL: use '''0.9''' in Nudge-Price field.
* 4th level spell, any CL: use '''0.9''' in Nudge-Price field.


Do we want to go higher than 4th level spells on rods?  It would be easy to price that out... however, with manastones, they become very cost efficient.  A rod of Heal, for example, just feels broken to me, no matter how much it costs.
===Whitelist of Rods===
0th level - Sorc/Wizard
* acid splash
* dancing lights
* detect magic
* flare
* ghost sound
* hand of the magus
* jolt
* light
* mending
* prestidigitation
* ray of frost
* root
* scoop


i'd say no, you cannot go higher than 4th, if you want that, buy a scroll. a scroll is consumable, and i'd assume priced much more expensive than charges on a manastone
0th level - Cleric
* create water
* purify food and drink
* stabilize
16


agree, cap at 4th, scrolls for everything else.
1st level - Sorc/Wizard
* air bubble
* alarm
* ant haul
* bed of iron
* burning hand of the magus
* cause fear
* charm person
* color spray
* ear-piercing scream
* endure elements
* expeditious excavation
* feather fall
* gravity bow
* grease
* hydraulic push
* hypnotism
* lock gaze
* magic missile
* magic weapon
* monkey fish
* mudball
* peacebond
* shadow weapon
* shocking grasp
* silent image
* snowball
* stumble gap
* summon monster I
* unseen servant
* ventriloquism
30


also, as written, a Rod of Shield is +4 AC for 750 gold, 50 times.  is this what we're after?  i'd say we disallow all 'self' spells from rods, or, we make a list of all spells that are allowed on rods. I'd lean to the whitelist allowed approach, as even putting 80 spells on there gets us a HUGE number of items.  thoughts?
1st level - Cleric
* command
* cure light wounds
* divine favor
* forbid action
* inflict light wounds
* know the enemy
* reinforce armaments
* remove fear
* remove sickness
9


well, it does lay a charge... but yeah, I agree we should probably make a whitelist of allowed spells, and we can slowly make all those items later, if we feel like it. Or not.
2nd level - Sorc/Wizard
* aboleth's lung
* admonishing ray
* arcane lock
* burning arc
* burning gaze
* burst of radiance
* compassionate ally
* dust of twilight
* false life
* fiery shuriken
* flaming sphere
* ghoul touch
* glitterdust
* gust of wind
* juxtaposition
* knock
* life pact
* make whole
* minor image
* pyrotechnics
* resist energy
* river whip
* scare
* scorching ray
* shatter
* slipstream
* stricken heart
* summon monster II
* touch of mercy
* tremor blast
29
 
2nd level - Cleric
* cure moderate wounds
* divine trident
* gentle repose
* inflict moderate wounds
* restoration, lesser
* water walk
6
 
3rd level - Sorc/Wizard
* Air Geyser
* aqueous orb
* battering blast
* bells
* chain of perdition
* daylight
* diamond spray
* dispel magic
* fireball
* fly
* force anchor
* force punch
* hold person
* lightning bolt
* major image
* pellet blast
* phantom steed
* protection from energy
* silver darts
* slow
* stoneskin
* storm step
* summon monster III
* tiny hut
* unravel destiny
* water breathing
* wind wall
27
 
3rd level - Cleric
* accept affliction
* create food and water
* cure serious wounds
* inflict serious wounds
* invisibility purge
* remove disease
* severed fate
* sky swim
8
 
4th level - Sorc/Wizard
* ball lightning
* bestow curse
* bloody arrows
* boneshatter
* charm monster
* conjure deadfall
* crushing despair
* dimension door
* dimensional anchor
* dragon's breath
* false life, greater
* fear
* firefall
* flaming sphere, greater
* hurricane blast
* ice storm
* make whole, greater
* overwhelming grief
* pillar of fire
* pillar of ice
* rainbow pattern
* remove curse
* resist uncommon energy
* secure shelter
* shadow barbs
* shout
* summon monster IV
* touch of slime
* unbearable brightness
* wandering star motes
33
 
4th level - Cleric
* chaos hammer
* cure critical wounds
* dismissal
* inflict critical wounds
* neutralize poison
* planar adaptation
* rest eternal
* restoration
8

Revision as of 19:41, 10 August 2019

Rods are what wands used to be (you can cast 1 spell from them)

Price scaling for rods by spell level:

  • 0th level spell, any CL: use 0.25 in Nudge-Price field.
  • 1st level spell, any CL: use 0.375 in Nudge-Price field.
  • 2nd level spell, any CL: use 0.6 in Nudge-Price field.
  • 3rd level spell, any CL: use 0.75 in Nudge-Price field.
  • 4th level spell, any CL: use 0.9 in Nudge-Price field.

Whitelist of Rods

0th level - Sorc/Wizard

  • acid splash
  • dancing lights
  • detect magic
  • flare
  • ghost sound
  • hand of the magus
  • jolt
  • light
  • mending
  • prestidigitation
  • ray of frost
  • root
  • scoop

0th level - Cleric

  • create water
  • purify food and drink
  • stabilize

16

1st level - Sorc/Wizard

  • air bubble
  • alarm
  • ant haul
  • bed of iron
  • burning hand of the magus
  • cause fear
  • charm person
  • color spray
  • ear-piercing scream
  • endure elements
  • expeditious excavation
  • feather fall
  • gravity bow
  • grease
  • hydraulic push
  • hypnotism
  • lock gaze
  • magic missile
  • magic weapon
  • monkey fish
  • mudball
  • peacebond
  • shadow weapon
  • shocking grasp
  • silent image
  • snowball
  • stumble gap
  • summon monster I
  • unseen servant
  • ventriloquism

30

1st level - Cleric

  • command
  • cure light wounds
  • divine favor
  • forbid action
  • inflict light wounds
  • know the enemy
  • reinforce armaments
  • remove fear
  • remove sickness

9

2nd level - Sorc/Wizard

  • aboleth's lung
  • admonishing ray
  • arcane lock
  • burning arc
  • burning gaze
  • burst of radiance
  • compassionate ally
  • dust of twilight
  • false life
  • fiery shuriken
  • flaming sphere
  • ghoul touch
  • glitterdust
  • gust of wind
  • juxtaposition
  • knock
  • life pact
  • make whole
  • minor image
  • pyrotechnics
  • resist energy
  • river whip
  • scare
  • scorching ray
  • shatter
  • slipstream
  • stricken heart
  • summon monster II
  • touch of mercy
  • tremor blast

29

2nd level - Cleric

  • cure moderate wounds
  • divine trident
  • gentle repose
  • inflict moderate wounds
  • restoration, lesser
  • water walk

6

3rd level - Sorc/Wizard

  • Air Geyser
  • aqueous orb
  • battering blast
  • bells
  • chain of perdition
  • daylight
  • diamond spray
  • dispel magic
  • fireball
  • fly
  • force anchor
  • force punch
  • hold person
  • lightning bolt
  • major image
  • pellet blast
  • phantom steed
  • protection from energy
  • silver darts
  • slow
  • stoneskin
  • storm step
  • summon monster III
  • tiny hut
  • unravel destiny
  • water breathing
  • wind wall

27

3rd level - Cleric

  • accept affliction
  • create food and water
  • cure serious wounds
  • inflict serious wounds
  • invisibility purge
  • remove disease
  • severed fate
  • sky swim

8

4th level - Sorc/Wizard

  • ball lightning
  • bestow curse
  • bloody arrows
  • boneshatter
  • charm monster
  • conjure deadfall
  • crushing despair
  • dimension door
  • dimensional anchor
  • dragon's breath
  • false life, greater
  • fear
  • firefall
  • flaming sphere, greater
  • hurricane blast
  • ice storm
  • make whole, greater
  • overwhelming grief
  • pillar of fire
  • pillar of ice
  • rainbow pattern
  • remove curse
  • resist uncommon energy
  • secure shelter
  • shadow barbs
  • shout
  • summon monster IV
  • touch of slime
  • unbearable brightness
  • wandering star motes

33

4th level - Cleric

  • chaos hammer
  • cure critical wounds
  • dismissal
  • inflict critical wounds
  • neutralize poison
  • planar adaptation
  • rest eternal
  • restoration

8