Talk:Magic Rods
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Rods are what wands used to be (you can cast 1 spell from them)
Price scaling for rods by spell level:
- 0th level spell, any CL: use 0.25 in Nudge-Price field.
- 1st level spell, any CL: use 0.375 in Nudge-Price field.
- 2nd level spell, any CL: use 0.6 in Nudge-Price field.
- 3rd level spell, any CL: use 0.75 in Nudge-Price field.
- 4th level spell, any CL: use 0.9 in Nudge-Price field.
Whitelist of Rods
0th level - Sorc/Wizard
- acid splash
- dancing lights
- detect magic
- flare
- ghost sound
- hand of the magus
- jolt
- light
- mending
- prestidigitation
- ray of frost
- root
- scoop
0th level - Cleric
- create water
- purify food and drink
- stabilize
16
1st level - Sorc/Wizard
- air bubble
- alarm
- ant haul
- bed of iron
- burning hand of the magus
- cause fear
- charm person
- color spray
- ear-piercing scream
- endure elements
- expeditious excavation
- feather fall
- gravity bow
- grease
- hydraulic push
- hypnotism
- lock gaze
- magic missile
- magic weapon
- monkey fish
- mudball
- peacebond
- shadow weapon
- shocking grasp
- silent image
- snowball
- stumble gap
- summon monster I
- unseen servant
- ventriloquism
30
1st level - Cleric
- command
- cure light wounds
- divine favor
- forbid action
- inflict light wounds
- know the enemy
- reinforce armaments
- remove fear
- remove sickness
9
2nd level - Sorc/Wizard
- aboleth's lung
- admonishing ray
- arcane lock
- burning arc
- burning gaze
- burst of radiance
- compassionate ally
- dust of twilight
- false life
- fiery shuriken
- flaming sphere
- ghoul touch
- glitterdust
- gust of wind
- juxtaposition
- knock
- life pact
- make whole
- minor image
- pyrotechnics
- resist energy
- river whip
- scare
- scorching ray
- shatter
- slipstream
- stricken heart
- summon monster II
- touch of mercy
- tremor blast
29
2nd level - Cleric
- cure moderate wounds
- divine trident
- gentle repose
- inflict moderate wounds
- restoration, lesser
- water walk
6
3rd level - Sorc/Wizard
- Air Geyser
- aqueous orb
- battering blast
- bells
- chain of perdition
- daylight
- diamond spray
- dispel magic
- fireball
- fly
- force anchor
- force punch
- hold person
- lightning bolt
- major image
- pellet blast
- phantom steed
- protection from energy
- silver darts
- slow
- stoneskin
- storm step
- summon monster III
- tiny hut
- unravel destiny
- water breathing
- wind wall
27
3rd level - Cleric
- accept affliction
- create food and water
- cure serious wounds
- inflict serious wounds
- invisibility purge
- remove disease
- severed fate
- sky swim
8
4th level - Sorc/Wizard
- ball lightning
- bestow curse
- bloody arrows
- boneshatter
- charm monster
- conjure deadfall
- crushing despair
- dimension door
- dimensional anchor
- dragon's breath
- false life, greater
- fear
- firefall
- flaming sphere, greater
- hurricane blast
- ice storm
- make whole, greater
- overwhelming grief
- pillar of fire
- pillar of ice
- rainbow pattern
- remove curse
- resist uncommon energy
- secure shelter
- shadow barbs
- shout
- summon monster IV
- touch of slime
- unbearable brightness
- wandering star motes
33
4th level - Cleric
- chaos hammer
- cure critical wounds
- dismissal
- inflict critical wounds
- neutralize poison
- planar adaptation
- rest eternal
- restoration
8