Talk:Magic Staves: Difference between revisions

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* all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.   
* all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.   
:* If you use touch attacks, you don't get to add your STR modifier to the damage.
:* If you use touch attacks, you don't get to add your STR modifier to the damage.
* all staves can be enhanced and be given magic properties, up to +4 pre-epic, and +7 post-epic
* all staves have 3 spells on them, selected at purchase, max 4th spell level, just like rods.
* most staves give the wielder access to one to three spells you can cast from the staff
* all staves have 10 charges that automatically come back after a full night's rest. Cannot be boosted or recharged with manastones.
* all staves have 10 charges that automatically come back after a full night's rest.
:* 0th level spells cost no charges, 1st level spells cost 1 charge, 2nd level spells cost 2 charges, 3rd level spells cost 3 charges, and 4th level spells cost 4 charges.
:* most of the staff's cool stuff is powered by these charges, including the spells.
* all staves also have 1 wand effect on them, which affects the caster's spells, and/or the spells castable through the staff...
:* when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff.
 





Revision as of 17:37, 26 August 2019

Staves always have the following traits:

  • all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.
  • If you use touch attacks, you don't get to add your STR modifier to the damage.
  • all staves have 3 spells on them, selected at purchase, max 4th spell level, just like rods.
  • all staves have 10 charges that automatically come back after a full night's rest. Cannot be boosted or recharged with manastones.
  • 0th level spells cost no charges, 1st level spells cost 1 charge, 2nd level spells cost 2 charges, 3rd level spells cost 3 charges, and 4th level spells cost 4 charges.
  • all staves also have 1 wand effect on them, which affects the caster's spells, and/or the spells castable through the staff...
  • when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff.



  • Staff of Power
  • Staff of One Hundred Hands
  • Staff of Summoning
  • Fortification Staff (wall spells)
  • Upheaval Staff (pillar spells)
  • Staff of the Burning Man