Talk:Magic Staves: Difference between revisions

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Staves always have the following traits:
===Example Magic Staves===
* all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.   
The magic staves listed below are simply a sampling of the possibilities.  Any three rods, and any one wand can be combined to make a magic staffAs a result, there are millions of possible combinations — far too many to attempt to list them all.
:* If you use touch attacks, you don't get to add your STR modifier to the damage.
* all staves can be enhanced and be given magic properties, up to +4 pre-epic, and +7 post-epic
* most staves give the wielder access to one to three spells you can cast from the staff
* all staves have 10 charges that automatically come back after a full night's rest.
:* most of the staff's cool stuff is powered by these charges, including the spells.


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Latest revision as of 16:17, 27 December 2020

Example Magic Staves

The magic staves listed below are simply a sampling of the possibilities. Any three rods, and any one wand can be combined to make a magic staff. As a result, there are millions of possible combinations — far too many to attempt to list them all.

Magic Item Name Description Cost


  • Staff of Power
  • Staff of One Hundred Hands
  • Staff of Summoning
  • Fortification Staff (wall spells)
  • Upheaval Staff (pillar spells)
  • Staff of the Burning Man