Talk:Monk: Difference between revisions

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  32nd -bonus Spring Attack
  32nd -bonus Spring Attack
  33rd Bleeding Attack
  33rd Bleeding Attack
  35th Ghost Sundering Palm
  35th Ghost Sundering Palm*
 
* these feats probably need a look....
   
   



Revision as of 17:55, 9 November 2020


1st	Combat Expertise
2nd-bonus	Combat Reflexes
3rd	Endurance
5th	Drunken Brawler
7th	Improved Combat Maneuvers
7th-bonus 	Adroit Defender
9th	Goading Ki
11th	Adroit Diversion
12th -bonus	Quick Combat Maneuvers
13th	Pin Down
15th	Taunt
17th -bonus	Power Attack
17th	Adroit Doom
19th	Improved Critical
21st	Furious Focus
22nd -bonus	Scorpion Style*
23rd	Lunge
25th	Monkey Lunge
27th -bonus	Mass Combat Maneuvers
27th	Gorgon's Fist*
29th	Second Chance
31st	Improved Second Chance
32nd -bonus Spring Attack
33rd	Bleeding Attack
35th	Ghost Sundering Palm*
* these feats probably need a look....

Monk Example Build

(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)


Human, base stats: Str 10, Dex 18, Con 14, int 14, Wis 16, Chr 8.

Example Feats

1st Level: Combat Expertise, Weapon Focus, Unarmed. Use that high Int to unlock Combat Expertise, and get better at the hop-choppy goodness.

3rd Level: Vicious Stomp. If things happen to fall down next to you, you can use an unarmed attack on them as an attack of Opportunity. USE ECHOING STRIKE.

5th Level: Swift Aid. This gives you a little minor 'buff my party' ability. It's neat, use it.

7th Level: Fury's Fall. You get Improved Trip as a freebie this level, and then this jewel allows you to add your Dex to CMB. So, you are VERY good at trips, and when they become prone, you can use an unarmed attack on them because of vicious stomp. But wait, it's just getting started....

9th Level: Greater Trip. So, you trip them with a billion bonuses. As they fall, you use an unarmed attack on them. And when they land, you vicious stomp them. Horrifying. But no, we're not done yet with this gravy train.

11th Level: Improved Bull Rush. Brush your foes out of your path like cherry blossom petals. Or some other flowery phrase. This also unlocks enhanced ki throw for later.

13th Level: Enhanced Ki Throw. Okay. Here it is. You Ki throw an ogre. As he falls, you hit him with an unarmed attack via Greater Trip. When he hits the ground, you hit him with an unarmed attack via Ki Throw. And since he's prone, you then Vicious Stomp him. One trip, three full BAB attacks. GLEE!

15th Level: Improved Grapple. Because wrestling an unarmed specialist is never a good idea, ever.

17th Level: Jawbreaker. Bite attacks? NOPE.

19th Level: Bonebreaker. This is just ugly, man. UGLY.