Talk:Monk: Difference between revisions

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The formatting of the bonus feat list seems a bit weird, mainly because 'improved combat maneuvers' is such a long name that it overlaps in the columns.  i moved it to the end, which 'fixes' it, but thought I'd mention it in case there's a more elegant approach


== Monk Example Build ==
1st [[Combat Expertise (Feat)]]
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
  2nd-bonus [[Combat Reflexes (Feat)]]
 
3rd [[Endurance (Feat)]]
 
  5th [[Drunken Brawler (Feat)]]
Human, base stats: Str 10, Dex 18, Con 14, int 14, Wis 16, Chr 8.
  7th [[Improved Combat Maneuvers (Feat)]]
 
  7th-bonus [[Adroit Defender (Feat)]]
Example Feats
  9th [[Goading Ki (Feat)]]
 
11th [[Adroit Diversion (Feat)]]
1st  Level: Combat Expertise, Weapon Focus, Unarmed.  Use that high Int to unlock Combat Expertise, and get better at the hop-choppy goodness.
  12th -bonus [[Quick Combat Maneuvers (Feat)]]
 
  13th [[Pin Down (Feat)]]
3rd Level:  Vicious Stomp.  If things happen to fall down next to you, you can use an unarmed attack on them as an attack of Opportunity. USE ECHOING STRIKE.
  15th [[Taunt (Feat)]]
 
  17th -bonus [[Power Attack (Feat)]]
5th Level:  Swift Aid.  This gives you a little minor 'buff my party' ability.  It's neat, use it.
  17th [[Adroit Doom (Feat)]]
 
  19th [[Critical, Improved (Feat)]]
7th Level:  Fury's Fall.  You get Improved Trip as a freebie this level, and then this jewel allows you to add your Dex to CMB. So, you are VERY good at trips, and when they become prone, you can use an unarmed attack on them because of vicious stomp. But wait, it's just getting started....
21st [[Furious Focus (Feat)]]
 
  22nd -bonus [[Scorpion Style (Feat)]]
9th Level: Greater Trip. So, you trip them with a billion bonuses. As they fall, you use an unarmed attack on them. And when they land, you vicious stomp them. Horrifying. But no, we're not done yet with this gravy train.
  23rd [[Lunge (Feat)]]
 
25th [[Monkey Lunge (Feat)]]
11th Level: Improved Bull Rush. Brush your foes out of your path like cherry blossom petals. Or some other flowery phrase. This also unlocks enhanced ki throw for later.
  27th -bonus [[Mass Combat Maneuvers (Feat)]]
 
  27th [[Gorgon's Fist (Feat)]]
13th Level: Enhanced Ki Throw.  Okay.  Here it is.  You Ki throw an ogre. As he falls, you hit him with an unarmed attack via Greater Trip.  When he hits the ground, you hit him with an unarmed attack via Ki Throw. And since he's prone, you then Vicious Stomp him. One trip, three full BAB attacks. GLEE!
  29th [[Second Chance (Feat)]]
 
  31st [[Perfect Strike (Feat)]]
15th Level: Improved Grapple.  Because wrestling an unarmed specialist is never a good idea, ever.
  32nd -bonus [[Spring Attack (Feat)]]
 
  33rd [[Bleeding Attack (Feat)]]
17th Level: Jawbreaker.  Bite attacks?  NOPE.
  35th [[Ghost Sundering Palm (Feat)]]
 
19th Level: Bonebreaker. This is just ugly, man.  UGLY.

Latest revision as of 20:35, 13 November 2020